enum | Animation::Sequence {
Animation::walk = 0,
Animation::run = 1,
Animation::stand = 2,
Animation::jumpUp = 3,
Animation::standUp = 4,
Animation::readyWeapon = 5,
Animation::unreadyWeapon = 6,
Animation::attack = 7,
Animation::advance = 8,
Animation::retreat = 9,
Animation::runningJump = 10,
Animation::shakeHead = 11,
Animation::step = 12,
Animation::stumbleBackwards = 13,
Animation::die = 14,
Animation::combatStand = 15,
Animation::land = 16,
Animation::jump = 17,
Animation::airwalkJump = 18,
Animation::climb16 = 19,
Animation::climb24 = 20,
Animation::climb32 = 21,
Animation::climb40 = 22,
Animation::climb48 = 23,
Animation::climb56 = 24,
Animation::climb64 = 25,
Animation::climb72 = 26,
Animation::cast1 = 27,
Animation::cast2 = 28,
Animation::cast3 = 29,
Animation::cast4 = 30,
Animation::cast5 = 31,
Animation::lookLeft = 32,
Animation::lookRight = 33,
Animation::startKneeling = 34,
Animation::kneel = 35,
Animation::keepBalance = 42,
Animation::fallBackwards = 44,
Animation::hang = 45,
Animation::climbUp = 46,
Animation::idle1 = 47,
Animation::idle2 = 48,
Animation::kneel2 = 49,
Animation::stopKneeling = 50,
Animation::sitDownInChair = 51,
Animation::standUpFromChair = 52,
Animation::talk = 53,
Animation::work = 55,
Animation::drown = 56,
Animation::burn = 57,
Animation::kick = 58,
Animation::startBlock = 59,
Animation::stopBlock = 60
} |