Animation.h File Reference

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Namespaces

namespace  Animation

Enumerations

enum  Animation::Sequence {
  Animation::walk = 0, Animation::run = 1, Animation::stand = 2, Animation::jumpUp = 3,
  Animation::standUp = 4, Animation::readyWeapon = 5, Animation::unreadyWeapon = 6, Animation::attack = 7,
  Animation::advance = 8, Animation::retreat = 9, Animation::runningJump = 10, Animation::shakeHead = 11,
  Animation::step = 12, Animation::stumbleBackwards = 13, Animation::die = 14, Animation::combatStand = 15,
  Animation::land = 16, Animation::jump = 17, Animation::airwalkJump = 18, Animation::climb16 = 19,
  Animation::climb24 = 20, Animation::climb32 = 21, Animation::climb40 = 22, Animation::climb48 = 23,
  Animation::climb56 = 24, Animation::climb64 = 25, Animation::climb72 = 26, Animation::cast1 = 27,
  Animation::cast2 = 28, Animation::cast3 = 29, Animation::cast4 = 30, Animation::cast5 = 31,
  Animation::lookLeft = 32, Animation::lookRight = 33, Animation::startKneeling = 34, Animation::kneel = 35,
  Animation::keepBalance = 42, Animation::fallBackwards = 44, Animation::hang = 45, Animation::climbUp = 46,
  Animation::idle1 = 47, Animation::idle2 = 48, Animation::kneel2 = 49, Animation::stopKneeling = 50,
  Animation::sitDownInChair = 51, Animation::standUpFromChair = 52, Animation::talk = 53, Animation::work = 55,
  Animation::drown = 56, Animation::burn = 57, Animation::kick = 58, Animation::startBlock = 59,
  Animation::stopBlock = 60
}
enum  Animation::Result { Animation::FAILURE = 0, Animation::SUCCESS = 1, Animation::END_OFF_LAND = 2 }

Functions

bool Animation::isCombatAnim (const Sequence anim)
Sequence Animation::checkWeapon (const Sequence nextanim, const Sequence lastanim)


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