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pentagram File List
Here is a list of all files with brief descriptions:
2xSaIScalers.cpp
[code]
2xSaIScalers.h
[code]
Actor.cpp
[code]
Actor.h
[code]
ActorAnim.h
[code]
ActorAnimProcess.cpp
[code]
ActorAnimProcess.h
[code]
ActorBarkNotifyProcess.cpp
[code]
ActorBarkNotifyProcess.h
[code]
Allocator.cpp
[code]
Allocator.h
[code]
ALSAMidiDriver.cpp
[code]
ALSAMidiDriver.h
[code]
AmbushProcess.cpp
[code]
AmbushProcess.h
[code]
amf2mod.c
[code]
AnimAction.cpp
[code]
AnimAction.h
[code]
Animation.cpp
[code]
Animation.h
[code]
AnimationTracker.cpp
[code]
AnimationTracker.h
[code]
AnimDat.cpp
[code]
AnimDat.h
[code]
Archive.cpp
[code]
Archive.h
[code]
ArchiveFile.cpp
[code]
ArchiveFile.h
[code]
Args.cpp
[code]
Args.h
[code]
ArmourInfo.h
[code]
AskGump.cpp
[code]
AskGump.h
[code]
AudioChannel.cpp
[code]
AudioChannel.h
[code]
AudioMixer.cpp
[code]
AudioMixer.h
[code]
AudioProcess.cpp
[code]
AudioProcess.h
[code]
AudioSample.cpp
[code]
AudioSample.h
[code]
AvatarDeathProcess.cpp
[code]
AvatarDeathProcess.h
[code]
AvatarGravityProcess.cpp
[code]
AvatarGravityProcess.h
[code]
AvatarMoverProcess.cpp
[code]
AvatarMoverProcess.h
[code]
BarkGump.cpp
[code]
BarkGump.h
[code]
BaseSoftRenderSurface.cpp
[code]
BaseSoftRenderSurface.h
[code]
BilinearScaler.cpp
[code]
BilinearScaler.h
[code]
BilinearScalerInternal.h
[code]
BilinearScalerInternal_2x.cpp
[code]
BilinearScalerInternal_Arb.cpp
[code]
BilinearScalerInternal_X1Y12.cpp
[code]
BilinearScalerInternal_X2Y24.cpp
[code]
BindGump.cpp
[code]
BindGump.h
[code]
BitSet.cpp
[code]
BitSet.h
[code]
BookGump.cpp
[code]
BookGump.h
[code]
Box.h
[code]
ButtonWidget.cpp
[code]
ButtonWidget.h
[code]
CallNodes.cpp
[code]
CallNodes.h
[code]
CameraProcess.cpp
[code]
CameraProcess.h
[code]
ClearFeignDeathProcess.cpp
[code]
ClearFeignDeathProcess.h
[code]
colourless0.cc
[code]
CombatProcess.cpp
[code]
CombatProcess.h
[code]
common_types.h
[code]
CommonBases.h
[code]
Compile.cpp
[code]
CompileNodes.h
[code]
CompileProcess.cpp
[code]
CompileProcess.h
[code]
CompileUnit.h
[code]
ConApp.cpp
[code]
ConApp.h
[code]
ConfigFileManager.cpp
[code]
ConfigFileManager.h
[code]
Console.cpp
[code]
Console.h
[code]
ConsoleGump.cpp
[code]
ConsoleGump.h
[code]
Container.cpp
[code]
Container.h
[code]
ContainerGump.cpp
[code]
ContainerGump.h
[code]
ControlsGump.cpp
[code]
ControlsGump.h
[code]
Convert.h
[code]
ConvertShape.cpp
[code]
ConvertShape.h
[code]
ConvertShapeCrusader.cpp
[code]
ConvertShapeCrusader.h
[code]
ConvertShapeU8.cpp
[code]
ConvertShapeU8.h
[code]
ConvertUsecodeCrusader.h
[code]
ConvertUsecodeU8.h
[code]
CoreApp.cpp
[code]
CoreApp.h
[code]
CoreAudioMidiDriver.cpp
[code]
CoreAudioMidiDriver.h
[code]
CreateItemProcess.cpp
[code]
CreateItemProcess.h
[code]
CreditsGump.cpp
[code]
CreditsGump.h
[code]
CurrentMap.cpp
[code]
CurrentMap.h
[code]
data.cpp
[code]
data2c.c
[code]
DelayProcess.cpp
[code]
DelayProcess.h
[code]
DesktopGump.cpp
[code]
DesktopGump.h
[code]
DestroyItemProcess.cpp
[code]
DestroyItemProcess.h
[code]
Direction.h
[code]
DirFile.cpp
[code]
DirFile.h
[code]
Disasm.cpp
[code]
DisasmProcess.cpp
[code]
DisasmProcess.h
[code]
EditWidget.cpp
[code]
EditWidget.h
[code]
Egg.cpp
[code]
Egg.h
[code]
EggHatcherProcess.cpp
[code]
EggHatcherProcess.h
[code]
encoding.cpp
[code]
encoding.h
[code]
Errors.h
[code]
FastAreaVisGump.cpp
[code]
FastAreaVisGump.h
[code]
FileSystem.cpp
[code]
FileSystem.h
[code]
FireballProcess.cpp
[code]
FireballProcess.h
[code]
FixedWidthFont.cpp
[code]
FixedWidthFont.h
[code]
FlexFile.cpp
[code]
FlexFile.h
[code]
FlexPack.cpp
[code]
FlexWriter.cpp
[code]
FlexWriter.h
[code]
FluidSynthMidiDriver.cpp
[code]
FluidSynthMidiDriver.h
[code]
fmopl.cpp
[code]
fmopl.h
[code]
FMOplMidiDriver.cpp
[code]
FMOplMidiDriver.h
[code]
Fold.cpp
[code]
Folder.cpp
[code]
Folder.h
[code]
Font.cpp
[code]
Font.h
[code]
FontManager.cpp
[code]
FontManager.h
[code]
FontShapeArchive.cpp
[code]
FontShapeArchive.h
[code]
FrameID.cpp
[code]
FrameID.h
[code]
FuncNodes.cpp
[code]
FuncNodes.h
[code]
Game.cpp
[code]
Game.h
[code]
GameData.cpp
[code]
GameData.h
[code]
GameDetector.cpp
[code]
GameDetector.h
[code]
GameInfo.cpp
[code]
GameInfo.h
[code]
GameMapGump.cpp
[code]
GameMapGump.h
[code]
gamemd5.h
[code]
GameWidget.cpp
[code]
GameWidget.h
[code]
GenericNodes.h
[code]
getObject.cpp
[code]
getObject.h
[code]
GlobEgg.cpp
[code]
GlobEgg.h
[code]
GrantPeaceProcess.cpp
[code]
GrantPeaceProcess.h
[code]
GraphicsErrors.h
[code]
GravityProcess.cpp
[code]
GravityProcess.h
[code]
GUIApp.cpp
[code]
GUIApp.h
[code]
Gump.cpp
[code]
Gump.h
[code]
GumpNotifyProcess.cpp
[code]
GumpNotifyProcess.h
[code]
GumpShapeArchive.cpp
[code]
GumpShapeArchive.h
[code]
HealProcess.cpp
[code]
HealProcess.h
[code]
HIDKeys.cpp
[code]
HIDKeys.h
[code]
HIDManager.cpp
[code]
HIDManager.h
[code]
hq2xScaler.cpp
[code]
hq2xScaler.h
[code]
IDataSource.h
[code]
idMan.cpp
[code]
idMan.h
[code]
IfNode.cpp
[code]
IfNode.h
[code]
INIFile.cpp
[code]
INIFile.h
[code]
intrinsics.h
[code]
invert.cpp
[code]
InverterGump.cpp
[code]
InverterGump.h
[code]
InverterProcess.cpp
[code]
InverterProcess.h
[code]
ioapi.cpp
[code]
ioapi.h
[code]
istring.cpp
[code]
istring.h
[code]
Item.cpp
[code]
Item.h
[code]
ItemFactory.cpp
[code]
ItemFactory.h
[code]
ItemRelativeGump.cpp
[code]
ItemRelativeGump.h
[code]
ItemSorter.cpp
[code]
ItemSorter.h
[code]
Joystick.cpp
[code]
Joystick.h
[code]
JPFont.cpp
[code]
JPFont.h
[code]
JPRenderedText.cpp
[code]
JPRenderedText.h
[code]
Kernel.cpp
[code]
Kernel.h
[code]
ListFiles.h
[code]
llc.cpp
[code]
llcLexer.cpp
[code]
llcLexer.h
[code]
llcTokens.h
[code]
LoiterProcess.cpp
[code]
LoiterProcess.h
[code]
LoopScript.h
[code]
LoopScriptNodes.cpp
[code]
LoopScriptNodes.h
[code]
LowLevelMidiDriver.cpp
[code]
LowLevelMidiDriver.h
[code]
macosx_include.h
[code]
macosx_utils.m
[code]
MainActor.cpp
[code]
MainActor.h
[code]
MainMenuProcess.cpp
[code]
MainMenuProcess.h
[code]
MainShapeArchive.cpp
[code]
MainShapeArchive.h
[code]
Manips.h
[code]
Map.cpp
[code]
Map.h
[code]
MapGlob.cpp
[code]
MapGlob.h
[code]
md5.cpp
[code]
md5.h
[code]
MemoryManager.cpp
[code]
MemoryManager.h
[code]
memset_n.h
[code]
MenuGump.cpp
[code]
MenuGump.h
[code]
MidiDriver.cpp
[code]
MidiDriver.h
[code]
MiniMapGump.cpp
[code]
MiniMapGump.h
[code]
MiniStatsGump.cpp
[code]
MiniStatsGump.h
[code]
MissileProcess.cpp
[code]
MissileProcess.h
[code]
MissileTracker.cpp
[code]
MissileTracker.h
[code]
ModalGump.cpp
[code]
ModalGump.h
[code]
MonsterEgg.cpp
[code]
MonsterEgg.h
[code]
MonsterInfo.h
[code]
Mouse.cpp
[code]
Mouse.h
[code]
MovieGump.cpp
[code]
MovieGump.h
[code]
msvc_include.h
[code]
MusicFlex.cpp
[code]
MusicFlex.h
[code]
MusicProcess.cpp
[code]
MusicProcess.h
[code]
NamedArchiveFile.h
[code]
Object.cpp
[code]
Object.h
[code]
ObjectManager.cpp
[code]
ObjectManager.h
[code]
ODataSource.h
[code]
OperatorNodes.cpp
[code]
OperatorNodes.h
[code]
OptionsGump.cpp
[code]
OptionsGump.h
[code]
p_dynamic_cast.h
[code]
PagedGump.cpp
[code]
PagedGump.h
[code]
Palette.cpp
[code]
Palette.h
[code]
PaletteFaderProcess.cpp
[code]
PaletteFaderProcess.h
[code]
PaletteManager.cpp
[code]
PaletteManager.h
[code]
PaperdollGump.cpp
[code]
PaperdollGump.h
[code]
Pathfinder.cpp
[code]
Pathfinder.h
[code]
PathfinderProcess.cpp
[code]
PathfinderProcess.h
[code]
pent_include.cpp
[code]
pent_include.h
[code]
pent_valgrind.h
[code]
pentagram.cpp
[code]
PentagramMenuGump.cpp
[code]
PentagramMenuGump.h
[code]
pentpal.cpp
[code]
pentpal.h
[code]
pentshp.cpp
[code]
PNGWriter.cpp
[code]
PNGWriter.h
[code]
PointScaler.cpp
[code]
PointScaler.h
[code]
Pool.cpp
[code]
Pool.h
[code]
Process.cpp
[code]
Process.h
[code]
QuickAvatarMoverProcess.cpp
[code]
QuickAvatarMoverProcess.h
[code]
QuitGump.cpp
[code]
QuitGump.h
[code]
RawArchive.cpp
[code]
RawArchive.h
[code]
RawAudioSample.cpp
[code]
RawAudioSample.h
[code]
ReadableGump.cpp
[code]
ReadableGump.h
[code]
Rect.h
[code]
RemorseGame.cpp
[code]
RemorseGame.h
[code]
remorseintrinsics.h
[code]
RenderedText.cpp
[code]
RenderedText.h
[code]
RenderSurface.cpp
[code]
RenderSurface.h
[code]
ResizableGump.cpp
[code]
ResizableGump.h
[code]
ResurrectionProcess.cpp
[code]
ResurrectionProcess.h
[code]
Savegame.cpp
[code]
Savegame.h
[code]
SavegameWriter.cpp
[code]
SavegameWriter.h
[code]
Scale2xScaler.cpp
[code]
Scale2xScaler.h
[code]
Scaler.h
[code]
ScalerGump.cpp
[code]
ScalerGump.h
[code]
ScalerManager.cpp
[code]
ScalerManager.h
[code]
SchedulerProcess.cpp
[code]
SchedulerProcess.h
[code]
ScrollGump.cpp
[code]
ScrollGump.h
[code]
SDLMain.h
[code]
SDLMain.m
[code]
SegmentedAllocator.cpp
[code]
SegmentedAllocator.h
[code]
SegmentedPool.cpp
[code]
SegmentedPool.h
[code]
SettingManager.cpp
[code]
SettingManager.h
[code]
Shape.cpp
[code]
Shape.h
[code]
ShapeArchive.cpp
[code]
ShapeArchive.h
[code]
ShapeConv.cpp
[code]
ShapeFont.cpp
[code]
ShapeFont.h
[code]
ShapeFrame.cpp
[code]
ShapeFrame.h
[code]
ShapeInfo.cpp
[code]
ShapeInfo.h
[code]
ShapeRenderedText.cpp
[code]
ShapeRenderedText.h
[code]
ShapeViewerGump.cpp
[code]
ShapeViewerGump.h
[code]
SKFPlayer.cpp
[code]
SKFPlayer.h
[code]
SliderGump.cpp
[code]
SliderGump.h
[code]
SlidingWidget.cpp
[code]
SlidingWidget.h
[code]
SoftRenderSurface.cpp
[code]
SoftRenderSurface.h
[code]
SoftRenderSurface.inl
[code]
SonarcAudioSample.cpp
[code]
SonarcAudioSample.h
[code]
SoundFlex.cpp
[code]
SoundFlex.h
[code]
SpeechFlex.cpp
[code]
SpeechFlex.h
[code]
SplitItemProcess.cpp
[code]
SplitItemProcess.h
[code]
SpriteProcess.cpp
[code]
SpriteProcess.h
[code]
StartU8Process.cpp
[code]
StartU8Process.h
[code]
TargetedAnimProcess.cpp
[code]
TargetedAnimProcess.h
[code]
TargetGump.cpp
[code]
TargetGump.h
[code]
TeleportEgg.cpp
[code]
TeleportEgg.h
[code]
TeleportToEggProcess.cpp
[code]
TeleportToEggProcess.h
[code]
Texture.cpp
[code]
Texture.h
[code]
TextureBitmap.cpp
[code]
TextureBitmap.h
[code]
TexturePNG.cpp
[code]
TexturePNG.h
[code]
TextureTarga.cpp
[code]
TextureTarga.h
[code]
TextWidget.cpp
[code]
TextWidget.h
[code]
timidity.cpp
[code]
timidity.h
[code]
timidity_common.cpp
[code]
timidity_common.h
[code]
timidity_controls.cpp
[code]
timidity_controls.h
[code]
timidity_filter.cpp
[code]
timidity_filter.h
[code]
timidity_instrum.cpp
[code]
timidity_instrum.h
[code]
timidity_mix.cpp
[code]
timidity_mix.h
[code]
timidity_output.cpp
[code]
timidity_output.h
[code]
timidity_playmidi.cpp
[code]
timidity_playmidi.h
[code]
timidity_readmidi.cpp
[code]
timidity_readmidi.h
[code]
timidity_resample.cpp
[code]
timidity_resample.h
[code]
timidity_sdl_a.cpp
[code]
timidity_sdl_c.cpp
[code]
timidity_tables.cpp
[code]
timidity_tables.h
[code]
TimidityMidiDriver.cpp
[code]
TimidityMidiDriver.h
[code]
TreasureInfo.h
[code]
TreasureLoader.cpp
[code]
TreasureLoader.h
[code]
TTFont.cpp
[code]
TTFont.h
[code]
TTFRenderedText.cpp
[code]
TTFRenderedText.h
[code]
Type.cpp
[code]
Type.h
[code]
TypeFlags.cpp
[code]
TypeFlags.h
[code]
U8Game.cpp
[code]
U8Game.h
[code]
u8intrinsics.h
[code]
U8SaveFile.cpp
[code]
U8SaveFile.h
[code]
U8SaveGump.cpp
[code]
U8SaveGump.h
[code]
UCList.cpp
[code]
UCList.h
[code]
UCMachine.cpp
[code]
UCMachine.h
[code]
UCProcess.cpp
[code]
UCProcess.h
[code]
UCStack.cpp
[code]
UCStack.h
[code]
unistd.h
[code]
UnixSeqMidiDriver.cpp
[code]
UnixSeqMidiDriver.h
[code]
unzip.cpp
[code]
unzip.h
[code]
Usecode.cpp
[code]
Usecode.h
[code]
UsecodeFlex.cpp
[code]
UsecodeFlex.h
[code]
util.cpp
[code]
util.h
[code]
VarNodes.cpp
[code]
VarNodes.h
[code]
version.cpp
[code]
version.h
[code]
WeaponInfo.h
[code]
WeaponOverlay.h
[code]
WindowsMidiDriver.cpp
[code]
WindowsMidiDriver.h
[code]
World.cpp
[code]
World.h
[code]
WorldPoint.h
[code]
WpnOvlayDat.cpp
[code]
WpnOvlayDat.h
[code]
XFormBlend.cpp
[code]
XFormBlend.h
[code]
XMidiEvent.h
[code]
XMidiEventList.cpp
[code]
XMidiEventList.h
[code]
XMidiFile.cpp
[code]
XMidiFile.h
[code]
XMidiNoteStack.h
[code]
XMidiSequence.cpp
[code]
XMidiSequence.h
[code]
XMidiSequenceHandler.h
[code]
zip.cpp
[code]
zip.h
[code]
ZipFile.cpp
[code]
ZipFile.h
[code]
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