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00019 #ifndef MAINSHAPEARCHIVE_H
00020 #define MAINSHAPEARCHIVE_H
00021 
00022 #include "ShapeArchive.h"
00023 
00024 class TypeFlags;
00025 class ShapeInfo;
00026 class AnimDat;
00027 class ActorAnim;
00028 struct AnimAction;
00029 
00030 class MainShapeArchive : public ShapeArchive
00031 {
00032 public:
00033         ENABLE_RUNTIME_CLASSTYPE();
00034 
00035         MainShapeArchive(uint16 id_, Pentagram::Palette* pal_ = 0,
00036                           const ConvertShapeFormat *format_ = 0)
00037                 : ShapeArchive(id_, pal_, format_), typeFlags(0), animdat(0) { }
00038         MainShapeArchive(ArchiveFile* af, uint16 id_, Pentagram::Palette* pal_ = 0,
00039                           const ConvertShapeFormat *format_ = 0)
00040                 : ShapeArchive(af, id_, pal_, format_), typeFlags(0), animdat(0) { }
00041         MainShapeArchive(IDataSource* ds, uint16 id_, Pentagram::Palette* pal_ = 0,
00042                           const ConvertShapeFormat *format_ = 0)
00043                 : ShapeArchive(ds, id_, pal_, format_), typeFlags(0), animdat(0) { }
00044         MainShapeArchive(const std::string& path, uint16 id_,
00045                                  Pentagram::Palette* pal_ = 0,
00046                                  const ConvertShapeFormat *format_ = 0)
00047                 : ShapeArchive(path, id_, pal_, format_), typeFlags(0), animdat(0) { }
00048 
00049         virtual ~MainShapeArchive();
00050         
00051         void loadTypeFlags(IDataSource *ds);
00052         ShapeInfo* getShapeInfo(uint32 shapenum);
00053 
00054         void loadAnimDat(IDataSource *ds);
00055         ActorAnim* getAnim(uint32 shape) const;
00056         AnimAction* getAnim(uint32 shape, uint32 action) const;
00057         
00058 protected:
00059         TypeFlags* typeFlags;
00060         AnimDat* animdat;
00061 };
00062 
00063 
00064 #endif