00001 /* 00002 Copyright (C) 2004-2007 The Pentagram team 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 */ 00018 00019 #include "pent_include.h" 00020 00021 #include "ResurrectionProcess.h" 00022 #include "Actor.h" 00023 #include "getObject.h" 00024 00025 #include "IDataSource.h" 00026 #include "ODataSource.h" 00027 00028 // p_dynamic_cast stuff 00029 DEFINE_RUNTIME_CLASSTYPE_CODE(ResurrectionProcess,Process); 00030 00031 ResurrectionProcess::ResurrectionProcess() : Process() 00032 { 00033 00034 } 00035 00036 ResurrectionProcess::ResurrectionProcess(Actor* actor_) 00037 { 00038 assert(actor_); 00039 item_num = actor_->getObjId(); 00040 00041 type = 0x229; // CONSTANT ! 00042 } 00043 00044 bool ResurrectionProcess::run(const uint32 /*framenum*/) 00045 { 00046 Actor *a = getActor(item_num); 00047 00048 if (!a) { 00049 // actor gone... too late for resurrection now :-) 00050 terminate(); 00051 return false; 00052 } 00053 00054 if (!a->isDead()) { 00055 // not dead? 00056 terminate(); 00057 return false; 00058 } 00059 00060 if (a->getFlags() & Item::FLG_GUMP_OPEN) { 00061 // first close gump in case player is still rummaging through us 00062 a->closeGump(); 00063 } 00064 00065 a->clearActorFlag(Actor::ACT_WITHSTANDDEATH); 00066 a->clearActorFlag(Actor::ACT_DEAD); 00067 00068 // reload stats 00069 if (!a->loadMonsterStats()) { 00070 perr << "ResurrectionProcess::run failed to reset stats for actor (" 00071 << a->getShape() << ")." << std::endl; 00072 } 00073 00074 // go into combat mode 00075 a->setInCombat(); 00076 00077 // we should already be killed by going into combat mode. 00078 if (!(flags & PROC_TERMINATED)) 00079 terminate(); 00080 00081 return true; 00082 } 00083 00084 void ResurrectionProcess::saveData(ODataSource* ods) 00085 { 00086 Process::saveData(ods); 00087 } 00088 00089 bool ResurrectionProcess::loadData(IDataSource* ids, uint32 version) 00090 { 00091 if (!Process::loadData(ids, version)) return false; 00092 00093 return true; 00094 }