#include <Item.h>
Inheritance diagram for Item:
Definition at line 34 of file Item.h.
enum Item::extflags |
EXT_FIXED | Item came from FIXED. |
EXT_INCURMAP | Item is in a CurrentMap display list. |
EXT_LERP_NOPREV | Item can't be lerped this frame. |
EXT_HIGHLIGHT | Item should be Painted highlighted. |
EXT_CAMERA | Item is being followed by the camera. |
EXT_SPRITE | Item is a sprite. |
EXT_TRANSPARENT | Item should be painted transparent. |
EXT_PERMANENT_NPC | Item is a permanent NPC. |
enum Item::statusflags |
FLG_DISPOSABLE | Item is discarded on map change. |
FLG_OWNED | Item is owned by avatar. |
FLG_CONTAINED | Item is in a container. |
FLG_INVISIBLE | Item is invisible. |
FLG_FLIPPED | Item is flipped horizontally. |
FLG_IN_NPC_LIST | Item is a NPC. |
FLG_FAST_ONLY | Item is discarded when leaving fast area. |
FLG_GUMP_OPEN | Item has a gump open. |
FLG_EQUIPPED | Item is equipped. |
FLG_BOUNCING | Item has bounced. |
FLG_ETHEREAL | Item is in the ethereal list. |
FLG_HANGING | Item is suspended in the air. |
FLG_FASTAREA | Item is in the fast area. |
FLG_LOW_FRICTION | Item has low friction. |
void Item::animateItem | ( | ) | [private] |
Animate the item (called by setupLerp).
Definition at line 1263 of file Item.cpp.
References ShapeInfo::animdata, ShapeInfo::animtype, callUsecodeEvent_anim(), frame, Shape::frameCount(), getShapeInfo(), getShapeObject(), last_setup, Object::objid, and pout.
Referenced by setupLerp().
sint32 Item::ascend | ( | int | delta | ) |
Make the item move up (delta>0) or down (delta<0), including any items on top of it
delta | distance in Z-direction to move |
Definition at line 1443 of file Item.cpp.
References collideMove(), World::get_instance(), World::getCurrentMap(), getItem(), getLocation(), UCList::getSize(), UCList::getuint16(), ix, iy, iz, moveToEtherealVoid(), and CurrentMap::surfaceSearch().
Call a Usecode Event. Use the separate functions instead!
Definition at line 1028 of file Item.cpp.
References Object::callUsecode(), EXT_PERMANENT_NPC, extendedflags, flags, FLG_FAST_ONLY, Usecode::get_class_event(), UCMachine::get_instance(), GameData::get_instance(), getFamily(), GameData::getMainUsecode(), Object::objid, pout, quality, ShapeInfo::SF_UNKEGG, and shape.
Referenced by callUsecodeEvent_anim(), callUsecodeEvent_AvatarStoleSomething(), callUsecodeEvent_cachein(), callUsecodeEvent_cast(), callUsecodeEvent_combine(), callUsecodeEvent_enterFastArea(), callUsecodeEvent_guardianBark(), callUsecodeEvent_hatch(), callUsecodeEvent_justMoved(), callUsecodeEvent_leaveFastArea(), callUsecodeEvent_look(), callUsecodeEvent_release(), callUsecodeEvent_schedule(), and callUsecodeEvent_use().
uint32 Item::callUsecodeEvent_anim | ( | ) |
Definition at line 1079 of file Item.cpp.
References callUsecodeEvent().
Referenced by animateItem().
Definition at line 1149 of file Item.cpp.
References BaseUCStack::access(), callUsecodeEvent(), and BaseUCStack::push2().
Referenced by movedByPlayer().
uint32 Item::callUsecodeEvent_cachein | ( | ) |
Definition at line 1084 of file Item.cpp.
References callUsecodeEvent().
Referenced by StartU8Process::run().
Definition at line 1137 of file Item.cpp.
References BaseUCStack::access(), callUsecodeEvent(), and BaseUCStack::push2().
Referenced by Actor::setInCombat().
uint32 Item::callUsecodeEvent_combine | ( | ) |
Definition at line 1122 of file Item.cpp.
References callUsecodeEvent().
Referenced by Actor::giveTreasure(), and SplitItemProcess::run().
uint32 Item::callUsecodeEvent_enterFastArea | ( | ) |
Definition at line 1127 of file Item.cpp.
References callUsecodeEvent().
Referenced by enterFastArea().
Definition at line 1156 of file Item.cpp.
References BaseUCStack::access(), callUsecodeEvent(), and BaseUCStack::push2().
uint32 Item::callUsecodeEvent_hatch | ( | ) |
Definition at line 1105 of file Item.cpp.
References callUsecodeEvent().
Referenced by Egg::hatch().
Referenced by collideMove().
uint32 Item::callUsecodeEvent_justMoved | ( | ) |
Definition at line 1144 of file Item.cpp.
References callUsecodeEvent().
Referenced by move(), and moveToContainer().
uint32 Item::callUsecodeEvent_leaveFastArea | ( | ) |
Definition at line 1132 of file Item.cpp.
References callUsecodeEvent().
Referenced by leaveFastArea().
uint32 Item::callUsecodeEvent_look | ( | ) |
Definition at line 1069 of file Item.cpp.
References callUsecodeEvent().
Referenced by GameMapGump::OnMouseClick(), and ContainerGump::OnMouseClick().
uint32 Item::callUsecodeEvent_release | ( | ) |
Definition at line 1117 of file Item.cpp.
References callUsecodeEvent().
Referenced by collideMove(), and grab().
Definition at line 1110 of file Item.cpp.
References BaseUCStack::access(), callUsecodeEvent(), and BaseUCStack::push4().
Referenced by SchedulerProcess::run(), and Actor::schedule().
uint32 Item::callUsecodeEvent_use | ( | ) |
Definition at line 1074 of file Item.cpp.
References callUsecodeEvent().
Referenced by MainActor::ConCmd_useBackpack(), MainActor::ConCmd_useInventory(), MiniStatsGump::OnMouseDouble(), use(), and MainActor::useInventoryItem().
bool Item::canDrag | ( | ) |
can this item be dragged?
Definition at line 1638 of file Item.cpp.
References getShapeInfo(), ShapeInfo::is_fixed(), Actor::isDead(), and ShapeInfo::weight.
Referenced by getThrowRange(), and GameMapGump::StartDraggingItem().
Check if this item can exist at the given coordinates.
Definition at line 540 of file Item.cpp.
References World::get_instance(), World::getCurrentMap(), Object::getObjId(), getShape(), and CurrentMap::isValidPosition().
Referenced by ActorAnimProcess::doSpecial(), GameMapGump::DraggingItem(), and MonsterEgg::hatch().
bool Item::canMergeWith | ( | Item * | other | ) |
Check if we can merge with another item.
Definition at line 1778 of file Item.cpp.
References GameInfo::GAME_U8, CoreApp::get_instance(), getFamily(), getFrame(), Object::getObjId(), getShape(), ShapeInfo::SF_QUANTITY, and ShapeInfo::SF_REAGENT.
Referenced by ContainerGump::DropItem().
Check if this item can reach another item. (This includes LoS.)
other | item to be reached | |
range | range | |
x | x coordinate of other to use, If zero, use real coords. | |
y | y coordinate of other to use | |
z | z coordinate of other to use. |
Definition at line 1697 of file Item.cpp.
References checkLineOfSightCollisions(), World::get_instance(), World::getCurrentMap(), getFootpadWorld(), getLocationAbsolute(), Object::getObjId(), getTopItem(), Object::objid, ShapeInfo::SI_SOLID, and CurrentMap::sweepTest().
Referenced by GameMapGump::DraggingItem(), ContainerGump::DraggingItem(), GameMapGump::DropItem(), GameMapGump::OnMouseDouble(), ContainerGump::OnMouseDouble(), GameMapGump::StartDraggingItem(), and ContainerGump::StartDraggingItem().
Check this Item against the given loopscript
script | The loopscript to run | |
scriptsize | The size (in bytes) of the loopscript |
check for i out of bounds
check for i out of bounds
check for i out of bounds
Definition at line 655 of file Item.cpp.
References getFamily(), getFlags(), getFrame(), getNpcNum(), getQuality(), getShape(), perr, BaseUCStack::pop2(), and BaseUCStack::push2().
Referenced by UCMachine::execProcess().
void Item::clearExtFlag | ( | uint32 | mask | ) | [inline] |
Clear the extendedflags set in the given mask.
Definition at line 143 of file Item.h.
References extendedflags.
Referenced by CurrentMap::removeItemFromList(), and CameraProcess::terminate().
void Item::clearFlag | ( | uint32 | mask | ) | [inline] |
Clear the flags set in the given mask.
Definition at line 131 of file Item.h.
References flags.
Referenced by GameMapGump::ConCmd_dumpMap(), Actor::setEquip(), GravityProcess::terminate(), and AnimationTracker::updateActorFlags().
void Item::clearGump | ( | ) |
Call this to notify the Item's open Gump has closed.
Definition at line 1437 of file Item.cpp.
References flags, FLG_GUMP_OPEN, and gump.
Referenced by PaperdollGump::Close(), ContainerGump::Close(), and closeGump().
void Item::closeGump | ( | ) |
Close this Item's gump, if any.
Definition at line 1423 of file Item.cpp.
References clearGump(), Gump::Close(), flags, FLG_GUMP_OPEN, GUIApp::get_instance(), GUIApp::getGump(), and gump.
Referenced by ResurrectionProcess::run(), and use().
sint32 Item::collideMove | ( | sint32 | x, | |
sint32 | y, | |||
sint32 | z, | |||
bool | teleport, | |||
bool | force, | |||
ObjId * | hititem = 0 | |||
) |
Move the object to (x,y,z) colliding with objects in the way.
teleport | move without colliding with objects between source and destination | |
force | force the object to get to the destination without being blocked by solid objects | |
hititem | if non-NULL, this is set to (one of) the item(s) blocking the movement, or to zero if nothing blocked it |
Definition at line 833 of file Item.cpp.
References callUsecodeEvent_hit(), callUsecodeEvent_release(), EXT_HIGHLIGHT, flags, Kernel::get_instance(), World::get_instance(), GUIApp::get_instance(), World::getCurrentMap(), getFootpadWorld(), getItem(), getLocation(), Kernel::getProcess(), getShapeInfo(), GUIApp::isShowTouchingItems(), move(), Object::objid, parent, pout, setExtFlag(), CurrentMap::sweepTest(), and Process::waitFor().
Referenced by ascend(), GameMapGump::DropItem(), leaveFastArea(), QuickAvatarMoverProcess::run(), MissileProcess::run(), GravityProcess::run(), FireballProcess::run(), and ActorAnimProcess::run().
count nearby objects of a given shape
Definition at line 1017 of file Item.cpp.
References CurrentMap::areaSearch(), World::get_instance(), World::getCurrentMap(), and UCList::getSize().
Referenced by ActorAnimProcess::doSpecial().
void Item::destroy | ( | bool | delnow = false |
) | [virtual] |
Destroy self.
! need to make sure this works for equipped items too...
Reimplemented in Container.
Definition at line 1181 of file Item.cpp.
References Kernel::addProcess(), Object::clearObjId(), World::etherealRemove(), EXT_CAMERA, EXT_INCURMAP, extendedflags, flags, FLG_ETHEREAL, Kernel::get_instance(), World::get_instance(), World::getCurrentMap(), getParentAsContainer(), Object::objid, parent, Container::removeItem(), CurrentMap::removeItemFromList(), CameraProcess::SetCameraProcess(), x, and y.
Referenced by Container::destroy(), ContainerGump::DropItem(), explode(), FireballProcess::explode(), leaveFastArea(), SplitItemProcess::run(), World::switchMap(), and SpriteProcess::~SpriteProcess().
void Item::doLerp | ( | sint32 | factor | ) | [inline] |
Do lerping for an in between frame (0-256) The result can be retrieved with getLerped(x,y,z)
factor | The lerp factor: 0 is start of move, 256 is end of move |
Definition at line 345 of file Item.h.
References ix, iy, iz, l_next, l_prev, Item::Lerped::x, Item::Lerped::y, and Item::Lerped::z.
Referenced by GameMapGump::GetLocationOfItem().
void Item::dumpInfo | ( | ) | [virtual] |
dump some info about this item to pout
Reimplemented from Object.
Reimplemented in Actor, Container, and Egg.
Definition at line 84 of file Item.cpp.
References getExtFlags(), getFlags(), getFrame(), getGumpLocation(), getMapNum(), getNpcNum(), Object::getObjId(), getQuality(), getShape(), parent, pout, x, y, and z.
Referenced by Egg::dumpInfo(), Container::dumpInfo(), GameMapGump::OnMouseClick(), ContainerGump::OnMouseClick(), GameMapGump::OnMouseDouble(), ContainerGump::OnMouseDouble(), TargetGump::OnMouseUp(), and Pathfinder::pathfind().
Item::ENABLE_RUNTIME_CLASSTYPE | ( | ) |
Reimplemented from Object.
Reimplemented in Actor, MainActor, Container, Egg, GlobEgg, MonsterEgg, and TeleportEgg.
GravityProcess * Item::ensureGravityProcess | ( | ) | [virtual] |
Get the GravityProcess of this Item, creating it if necessary.
Reimplemented in MainActor.
Definition at line 1499 of file Item.cpp.
References Kernel::addProcess(), Kernel::get_instance(), Kernel::getProcess(), gravitypid, and GravityProcess::init().
void Item::enterFastArea | ( | ) | [virtual] |
The item has entered the fast area.
! HACK to get rid of endless SFX loops
Reimplemented in GlobEgg.
Definition at line 1333 of file Item.cpp.
References callUsecodeEvent_enterFastArea(), flags, FLG_FASTAREA, Actor::isDead(), and shape.
Referenced by GlobEgg::enterFastArea(), move(), and moveToContainer().
void Item::explode | ( | ) |
explode
! constants
CHECKME: 128?
! CHECKME
Definition at line 1565 of file Item.cpp.
References Kernel::addProcess(), CurrentMap::areaSearch(), destroy(), WeaponInfo::DMG_BLUNT, WeaponInfo::DMG_FIRE, World::get_instance(), AudioProcess::get_instance(), Kernel::get_instance(), Get_WorldDirection(), World::getCurrentMap(), getItem(), getLocation(), getRange(), UCList::getSize(), UCList::getuint16(), ix, iy, iz, AudioProcess::playSFX(), x, y, and z.
Referenced by ActorAnimProcess::doSpecial().
void Item::fall | ( | ) |
Make the item fall down. This creates a GravityProcess to do the actual work if the Item doesn't already have one.
! constant
Definition at line 1514 of file Item.cpp.
References ensureGravityProcess(), flags, FLG_HANGING, getShapeInfo(), and GravityProcess::setGravity().
Referenced by GameMapGump::DropItem(), grab(), MissileProcess::run(), and ActorAnimProcess::run().
Get the world coordinates of the Item's centre. Undefined if the Item is contained or equipped.
Definition at line 447 of file Item.cpp.
References flags, FLG_FLIPPED, getShapeInfo(), ShapeInfo::x, x, y, ShapeInfo::y, ShapeInfo::z, and z.
Referenced by getDirToItemCentre(), AvatarMoverProcess::jump(), and Pathfinder::setTarget().
uint16 Item::getDamageType | ( | ) | [virtual] |
get the damage type this object does when hitting something
Reimplemented in Actor, and MainActor.
Definition at line 1599 of file Item.cpp.
References WeaponInfo::damage_type, getShapeInfo(), and ShapeInfo::weaponinfo.
Referenced by Actor::receiveHit().
int Item::getDirToItemCentre | ( | Item & | item2 | ) | const |
Get direction from centre to another item's centre. Undefined if either item is contained or equipped.
Definition at line 549 of file Item.cpp.
References Get_WorldDirection(), getCentre(), ix, iy, and iz.
Referenced by PathfindingState::checkHit(), CombatProcess::getTargetDirection(), GrantPeaceProcess::run(), and FireballProcess::run().
uint32 Item::getExtFlags | ( | ) | const [inline] |
Get extendedflags.
Definition at line 137 of file Item.h.
References extendedflags.
Referenced by ItemSorter::AddItem(), ContainerGump::DropItem(), dumpInfo(), and CameraProcess::ItemMoved().
uint16 Item::getFamily | ( | ) |
Get the family of the shape number of this Item. (This is a member of the ShapeInfo object.)
Definition at line 611 of file Item.cpp.
References ShapeInfo::family, and getShapeInfo().
Referenced by callUsecodeEvent(), canMergeWith(), and checkLoopScript().
uint16 Item::getFlags | ( | ) | const [inline] |
Get flags.
Definition at line 123 of file Item.h.
References flags.
Referenced by ItemSorter::AddItem(), checkLoopScript(), GameMapGump::ConCmd_dumpMap(), PaperdollGump::DraggingItem(), GameMapGump::DraggingItem(), ContainerGump::DraggingItem(), ContainerGump::DropItem(), dumpInfo(), ContainerGump::getTargetContainer(), getVolume(), AnimationTracker::init(), ActorAnimProcess::init(), PathfindingState::load(), ResurrectionProcess::run(), PathfinderProcess::run(), CombatProcess::run(), ActorAnimProcess::run(), AnimationTracker::step(), and use().
Get the size of this item's 3D bounding box, scaled as in the datafiles (i.e., the dimensions are not in the same unit as world coordinates!)
Definition at line 560 of file Item.h.
References flags, FLG_FLIPPED, getShapeInfo(), ShapeInfo::x, ShapeInfo::y, and ShapeInfo::z.
Get the size of this item's 3D bounding box, in world coordinates.
Definition at line 575 of file Item.h.
References flags, FLG_FLIPPED, getShapeInfo(), ShapeInfo::x, ShapeInfo::y, and ShapeInfo::z.
Referenced by CurrentMap::areaSearch(), canReach(), PathfindingState::checkItem(), collideMove(), drawbox(), CameraProcess::FindRoof(), getRange(), getWorldBox(), Pathfinder::init(), isOn(), MissileTracker::isPathClear(), overlaps(), overlapsxy(), GameMapGump::PaintThis(), QuickAvatarMoverProcess::run(), GravityProcess::run(), EggHatcherProcess::run(), MiniMapGump::sampleAtPoint(), CurrentMap::scanForValidPosition(), AnimationTracker::step(), CurrentMap::surfaceSearch(), GameMapGump::TraceCoordinates(), CurrentMap::traceTopItem(), and Actor::tryAnim().
uint32 Item::getFrame | ( | ) | const [inline] |
Get this Item's frame number.
Definition at line 153 of file Item.h.
References frame.
Referenced by ItemSorter::AddItem(), canMergeWith(), checkLoopScript(), PaperdollGump::DraggingItem(), GameMapGump::DraggingItem(), ContainerGump::DraggingItem(), ContainerGump::DropItem(), dumpInfo(), MainActor::getDamageAmount(), MiniMapGump::sampleAtPoint(), PaperdollGump::StartDraggingItem(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
ProcId Item::getGravityPID | ( | ) | const [inline] |
Get the PID of the GravityProcess for this Item (or 0).
Definition at line 276 of file Item.h.
References gravitypid.
Referenced by AvatarMoverProcess::run().
ObjId Item::getGump | ( | ) | [inline] |
Get the open ContainerGump for this Item, if any. (NULL if not open.).
Definition at line 197 of file Item.h.
References gump.
Referenced by ItemRelativeGump::GetItemLocation(), and MiniStatsGump::OnMouseDouble().
Get this Item's location in a ContainerGump. Undefined if the Item is not in a Container.
Definition at line 423 of file Item.cpp.
Referenced by dumpInfo(), and ContainerGump::getItemCoords().
Get lerped location.
Definition at line 339 of file Item.h.
Referenced by ItemSorter::AddItem(), and GameMapGump::GetLocationOfItem().
Get this Item's location. Note that this does not return 'usable' coordinates if the Item is contained or equipped.
Definition at line 589 of file Item.h.
Referenced by CurrentMap::addItem(), CurrentMap::addItemToEnd(), ascend(), CameraProcess::CameraProcess(), collideMove(), MainActor::ConCmd_mark(), ActorAnimProcess::doHitSpecial(), ActorAnimProcess::doSpecial(), GameMapGump::DraggingItem(), drawbox(), GameMapGump::DropItem(), explode(), CameraProcess::GetCameraLocation(), CameraProcess::GetLerped(), AnimationTracker::init(), isOn(), MissileTracker::isPathClear(), CameraProcess::ItemMoved(), PathfindingState::load(), MissileTracker::MissileTracker(), GameMapGump::OnMouseClick(), GameMapGump::OnMouseDouble(), overlaps(), overlapsxy(), MiniMapGump::PaintThis(), GameMapGump::PaintThis(), PathfinderProcess::PathfinderProcess(), Actor::receiveHit(), CurrentMap::removeItem(), StartU8Process::run(), QuickAvatarMoverProcess::run(), PathfinderProcess::run(), LoiterProcess::run(), GravityProcess::run(), FireballProcess::run(), EggHatcherProcess::run(), ActorAnimProcess::run(), MiniMapGump::sampleAtPoint(), MainActor::teleport(), GameMapGump::TraceCoordinates(), CurrentMap::traceTopItem(), World::worldStats(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
Get the location of the top-most container this Item is in, or this Item's location if not in a container.
Definition at line 407 of file Item.cpp.
References getLocationAbsolute(), getParentAsContainer(), parent, x, y, and z.
Referenced by CurrentMap::areaSearch(), AudioProcess::calculateSoundVolume(), canReach(), PathfindingState::checkItem(), getLocationAbsolute(), getRange(), FireballProcess::run(), and CurrentMap::surfaceSearch().
uint16 Item::getMapNum | ( | ) | const [inline] |
Get the 'MapNum' of this Item. Note that this can represent various things depending on the family of this Item.
Definition at line 174 of file Item.h.
References mapnum.
Referenced by MainActor::ConCmd_mark(), MainActor::ConCmd_teleport(), Actor::createActor(), ActorAnimProcess::doSpecial(), ContainerGump::DropItem(), dumpInfo(), CameraProcess::GetCameraLocation(), MonsterEgg::hatch(), U8Game::startGame(), MainActor::teleport(), CombatProcess::waitForTarget(), World::worldStats(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
uint16 Item::getNpcNum | ( | ) | const [inline] |
Get the 'NpcNum' of this Item. Note that this can represent various things depending on the family of this Item.
Definition at line 166 of file Item.h.
References npcnum.
Referenced by checkLoopScript(), ContainerGump::DropItem(), and dumpInfo().
ObjId Item::getParent | ( | ) | const [inline] |
Get the Container this Item is in, if any. (0 if not in a Container).
Definition at line 46 of file Item.h.
References parent.
Referenced by Container::addItem(), Container::CanAddItem(), ContainerGump::DropItem(), leaveFastArea(), MissileTracker::MissileTracker(), ObjectManager::reset(), and ObjectManager::save().
Container * Item::getParentAsContainer | ( | ) | const |
Get the Container this Item is in, if any. (NULL if not in a Container).
Definition at line 104 of file Item.cpp.
References getContainer(), Object::getObjId(), parent, and perr.
Referenced by Container::CanAddItem(), destroy(), ItemRelativeGump::GetItemLocation(), ContainerGump::GetItemLocation(), getLocationAbsolute(), PaperdollGump::GetLocationOfItem(), GameMapGump::GetLocationOfItem(), ContainerGump::GetLocationOfItem(), getTopItem(), move(), moveToContainer(), moveToEtherealVoid(), Container::removeContents(), returnFromEtherealVoid(), and Pathfinder::setTarget().
uint16 Item::getQuality | ( | ) | const [inline] |
Get this Item's quality (a.k.a. 'Q').
Definition at line 159 of file Item.h.
References quality.
Referenced by checkLoopScript(), ContainerGump::DropItem(), dumpInfo(), getVolume(), getWeight(), and SplitItemProcess::run().
int Item::getRange | ( | Item & | item2, | |
bool | checkz = false | |||
) | const |
get 'distance' to other item. This is the maximum of the differences between the x, y (and possibly z) coordinates of the items.
Definition at line 560 of file Item.cpp.
References getFootpadWorld(), and getLocationAbsolute().
Referenced by ActorAnimProcess::doSpecial(), explode(), and AmbushProcess::run().
uint32 Item::getShape | ( | ) | const [inline] |
Get this Item's shape number.
Definition at line 146 of file Item.h.
References shape.
Referenced by ItemSorter::AddItem(), Container::CanAddItem(), canExistAt(), canMergeWith(), checkLoopScript(), ActorAnimProcess::doHitSpecial(), ActorAnimProcess::doSpecial(), PaperdollGump::DraggingItem(), GameMapGump::DraggingItem(), ContainerGump::DraggingItem(), ContainerGump::DropItem(), dumpInfo(), PaperdollGump::GetLocationOfItem(), Container::getTotalWeight(), AnimationTracker::init(), CombatProcess::isValidTarget(), ResurrectionProcess::run(), ActorAnimProcess::run(), Actor::setEquip(), PaperdollGump::StartDraggingItem(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
ShapeInfo * Item::getShapeInfo | ( | ) | const [inline] |
Get the ShapeInfo object for this Item. (The pointer will be cached.).
Definition at line 553 of file Item.h.
References cachedShapeInfo, and getShapeInfoFromGameInstance().
Referenced by ItemSorter::AddItem(), animateItem(), canDrag(), collideMove(), Actor::die(), PaperdollGump::DraggingItem(), PaperdollGump::DropItem(), ContainerGump::DropItem(), fall(), Actor::getArmourClass(), MainActor::getAttackingDex(), Container::getCapacity(), getCentre(), MainActor::getDamageAmount(), Actor::getDamageAmount(), MainActor::getDamageType(), getDamageType(), Actor::getDamageType(), MainActor::getDefendingDex(), Actor::getDefenseType(), getFamily(), getFootpadData(), getFootpadWorld(), ItemRelativeGump::GetItemLocation(), ContainerGump::GetItemLocation(), ContainerGump::getTargetContainer(), getVolume(), MainActor::getWeaponOverlay(), getWeight(), Actor::giveTreasure(), CombatProcess::inAttackRange(), MissileTracker::isPathClear(), AvatarMoverProcess::jump(), leaveFastArea(), Actor::loadMonsterStats(), SplitItemProcess::run(), QuickAvatarMoverProcess::run(), GravityProcess::run(), CurrentMap::scanForValidPosition(), Actor::setEquip(), SplitItemProcess::SplitItemProcess(), AnimationTracker::step(), and CombatProcess::waitForTarget().
ShapeInfo * Item::getShapeInfoFromGameInstance | ( | ) | const |
Get the ShapeInfo object for this Item from the game instance.
Definition at line 600 of file Item.cpp.
References GameData::get_instance(), GameData::getMainShapes(), MainShapeArchive::getShapeInfo(), and shape.
Referenced by getShapeInfo().
Shape * Item::getShapeObject | ( | ) | const |
Get the Shape object for this Item. (The pointer will be cached.).
Definition at line 605 of file Item.cpp.
References cachedShape, GameData::get_instance(), GameData::getMainShapes(), ShapeArchive::getShape(), and shape.
Referenced by ItemSorter::AddItem(), animateItem(), MiniMapGump::sampleAtPoint(), and PaperdollGump::StartDraggingItem().
int Item::getThrowRange | ( | ) |
how far can this item be thrown?
Definition at line 1655 of file Item.cpp.
References canDrag(), getMainActor(), Actor::getStr(), and getTotalWeight().
Referenced by GameMapGump::DraggingItem().
Item * Item::getTopItem | ( | ) |
Get the top-most Container this Item is in, or the Item itself if not in a container
Definition at line 119 of file Item.cpp.
References getParentAsContainer(), and parent.
Referenced by Container::CanAddItem(), and canReach().
uint32 Item::getTotalWeight | ( | ) | [virtual] |
Get the weight of this Item and its contents, if any.
Reimplemented in Container.
Definition at line 630 of file Item.cpp.
References getWeight().
Referenced by Container::CanAddItem(), GameMapGump::DraggingItem(), GameMapGump::DropItem(), getThrowRange(), and Container::getTotalWeight().
uint32 Item::getVolume | ( | ) | [virtual] |
Get the volume this item takes up in a container.
Definition at line 635 of file Item.cpp.
References FLG_INVISIBLE, getFlags(), getQuality(), getShapeInfo(), ShapeInfo::SF_CONTAINER, ShapeInfo::SF_QUANTITY, ShapeInfo::SF_REAGENT, and ShapeInfo::volume.
Referenced by Container::CanAddItem().
uint32 Item::getWeight | ( | ) | [virtual] |
Get the weight of this Item.
Definition at line 616 of file Item.cpp.
References getQuality(), getShapeInfo(), ShapeInfo::SF_QUANTITY, ShapeInfo::SF_REAGENT, and ShapeInfo::weight.
Referenced by getTotalWeight().
Pentagram::Box Item::getWorldBox | ( | ) | const |
Get the Box this item occupies in the world. Undef if item is contained.
Definition at line 465 of file Item.cpp.
References getFootpadWorld(), x, y, and z.
Referenced by AnimationTracker::checkWeaponHit().
sint32 Item::getZ | ( | ) | const |
Get this Item's Z coordinate.
Definition at line 402 of file Item.cpp.
References z.
Referenced by PaperdollGump::GetLocationOfItem(), GravityProcess::init(), GameMapGump::PaintThis(), GravityProcess::run(), Pathfinder::setTarget(), and GravityProcess::terminate().
void Item::grab | ( | ) |
Make any items on top of this Item fall down and notify any supporting items that we're gone by calling the 'release' event. Note that this Item has to be moved away right after calling grab(), since otherwise the items will immediately hit this Item again.
Definition at line 1525 of file Item.cpp.
References callUsecodeEvent_release(), fall(), UCList::free(), World::get_instance(), World::getCurrentMap(), getItem(), UCList::getSize(), UCList::getuint16(), and CurrentMap::surfaceSearch().
Referenced by GameMapGump::StopDraggingItem().
void Item::hurl | ( | int | xs, | |
int | ys, | |||
int | zs, | |||
int | grav | |||
) |
Hurl the item in the given direction.
Definition at line 1557 of file Item.cpp.
References ensureGravityProcess(), GravityProcess::move(), and GravityProcess::setGravity().
Referenced by MissileTracker::launchItem(), and ActorAnimProcess::run().
Item::INTRINSIC | ( | I_isCrusTypeNPC | ) |
Item::INTRINSIC | ( | I_getRange | ) |
Item::INTRINSIC | ( | I_canReach | ) |
Item::INTRINSIC | ( | I_explode | ) |
Item::INTRINSIC | ( | I_receiveHit | ) |
Item::INTRINSIC | ( | I_isExplosive | ) |
Item::INTRINSIC | ( | I_getSurfaceWeight | ) |
Item::INTRINSIC | ( | I_guardianBark | ) |
Item::INTRINSIC | ( | I_getEtherealTop | ) |
Item::INTRINSIC | ( | I_getFamilyOfType | ) |
Item::INTRINSIC | ( | I_igniteChaos | ) |
Item::INTRINSIC | ( | I_grab | ) |
Item::INTRINSIC | ( | I_fall | ) |
Item::INTRINSIC | ( | I_shoot | ) |
Item::INTRINSIC | ( | I_hurl | ) |
Item::INTRINSIC | ( | I_legalMoveToContainer | ) |
Item::INTRINSIC | ( | I_legalMoveToPoint | ) |
Item::INTRINSIC | ( | I_move | ) |
Item::INTRINSIC | ( | I_destroy | ) |
Item::INTRINSIC | ( | I_popToEnd | ) |
Item::INTRINSIC | ( | I_popToContainer | ) |
Item::INTRINSIC | ( | I_popToCoords | ) |
Item::INTRINSIC | ( | I_pop | ) |
Item::INTRINSIC | ( | I_push | ) |
Item::INTRINSIC | ( | I_legalCreateInCont | ) |
Item::INTRINSIC | ( | I_legalCreateAtCoords | ) |
Item::INTRINSIC | ( | I_legalCreateAtPoint | ) |
Item::INTRINSIC | ( | I_create | ) |
Item::INTRINSIC | ( | I_closeGump | ) |
Item::INTRINSIC | ( | I_openGump | ) |
Item::INTRINSIC | ( | I_getSliderInput | ) |
Item::INTRINSIC | ( | I_ask | ) |
Item::INTRINSIC | ( | I_enterFastArea | ) |
Item::INTRINSIC | ( | I_gotHit | ) |
Item::INTRINSIC | ( | I_use | ) |
Item::INTRINSIC | ( | I_look | ) |
Item::INTRINSIC | ( | I_getDirFromItem | ) |
Item::INTRINSIC | ( | I_getDirToItem | ) |
Item::INTRINSIC | ( | I_getDirFromCoords | ) |
Item::INTRINSIC | ( | I_getDirToCoords | ) |
Item::INTRINSIC | ( | I_getNpcNum | ) |
Item::INTRINSIC | ( | I_setMapArray | ) |
Item::INTRINSIC | ( | I_getMapArray | ) |
Item::INTRINSIC | ( | I_bark | ) |
Item::INTRINSIC | ( | I_getVolume | ) |
Item::INTRINSIC | ( | I_getWeightIncludingContents | ) |
Item::INTRINSIC | ( | I_getWeight | ) |
Item::INTRINSIC | ( | I_ascend | ) |
Item::INTRINSIC | ( | I_isOn | ) |
Item::INTRINSIC | ( | I_overlapsXY | ) |
Item::INTRINSIC | ( | I_overlaps | ) |
Item::INTRINSIC | ( | I_getFootpadData | ) |
Item::INTRINSIC | ( | I_andStatus | ) |
Item::INTRINSIC | ( | I_orStatus | ) |
Item::INTRINSIC | ( | I_getStatus | ) |
Item::INTRINSIC | ( | I_getTypeFlag | ) |
Item::INTRINSIC | ( | I_getFamily | ) |
Item::INTRINSIC | ( | I_setQuantity | ) |
Item::INTRINSIC | ( | I_setQuality | ) |
Item::INTRINSIC | ( | I_setQLo | ) |
Item::INTRINSIC | ( | I_setQHi | ) |
Item::INTRINSIC | ( | I_setQ | ) |
Item::INTRINSIC | ( | I_getQLo | ) |
Item::INTRINSIC | ( | I_getQHi | ) |
Item::INTRINSIC | ( | I_getQ | ) |
Item::INTRINSIC | ( | I_getRootContainer | ) |
Item::INTRINSIC | ( | I_getContainer | ) |
Item::INTRINSIC | ( | I_getQuantity | ) |
Item::INTRINSIC | ( | I_getUnkEggType | ) |
Item::INTRINSIC | ( | I_getQuality | ) |
Item::INTRINSIC | ( | I_setFrame | ) |
Item::INTRINSIC | ( | I_getFrame | ) |
Item::INTRINSIC | ( | I_setShape | ) |
Item::INTRINSIC | ( | I_getShape | ) |
Item::INTRINSIC | ( | I_getPoint | ) |
Item::INTRINSIC | ( | I_getCZ | ) |
Item::INTRINSIC | ( | I_getCY | ) |
Item::INTRINSIC | ( | I_getCX | ) |
Item::INTRINSIC | ( | I_getZ | ) |
Item::INTRINSIC | ( | I_getY | ) |
Item::INTRINSIC | ( | I_getX | ) |
Item::INTRINSIC | ( | I_touch | ) |
bool Item::isOn | ( | Item & | item2 | ) | const |
Check if this item is on top another item.
Definition at line 517 of file Item.cpp.
References getFootpadWorld(), and getLocation().
void Item::leaveFastArea | ( | ) | [virtual] |
The item has left the fast area
Reimplemented in Egg.
Definition at line 1354 of file Item.cpp.
References callUsecodeEvent_leaveFastArea(), Gump::Close(), collideMove(), destroy(), Container::destroyContents(), flags, FLG_FAST_ONLY, FLG_GUMP_OPEN, Kernel::get_instance(), GUIApp::get_instance(), GUIApp::getGump(), getParent(), Kernel::getProcess(), getShapeInfo(), gravitypid, gump, parent, Process::terminateDeferred(), x, and y.
Referenced by Egg::leaveFastArea(), move(), moveToContainer(), and CurrentMap::unsetChunkFast().
bool Item::loadData | ( | IDataSource * | ids, | |
uint32 | version | |||
) |
Reimplemented from Object.
Reimplemented in Actor, MainActor, Container, Egg, GlobEgg, MonsterEgg, and TeleportEgg.
Definition at line 1840 of file Item.cpp.
References CurrentMap::addItem(), EXT_INCURMAP, extendedflags, flags, FLG_CONTAINED, FLG_EQUIPPED, FLG_ETHEREAL, frame, World::get_instance(), World::getCurrentMap(), Object::getObjId(), gravitypid, gump, Object::loadData(), mapnum, npcnum, parent, quality, shape, x, y, and z.
Referenced by MonsterEgg::loadData(), GlobEgg::loadData(), Egg::loadData(), and Container::loadData().
Move an item. This moves an item to the new location, and updates CurrentMap and fastArea if necessary.
Definition at line 139 of file Item.cpp.
References CurrentMap::addItem(), CurrentMap::addItemToEnd(), callUsecodeEvent_justMoved(), enterFastArea(), World::etherealRemove(), EXT_CAMERA, EXT_INCURMAP, EXT_LERP_NOPREV, extendedflags, flags, FLG_CONTAINED, FLG_DISPOSABLE, FLG_EQUIPPED, FLG_ETHEREAL, FLG_FAST_ONLY, FLG_FASTAREA, World::get_instance(), CameraProcess::GetCameraProcess(), CurrentMap::getChunkSize(), World::getCurrentMap(), Object::getObjId(), getParentAsContainer(), CurrentMap::isChunkFast(), CameraProcess::ItemMoved(), leaveFastArea(), Object::objid, parent, perr, CurrentMap::removeItem(), Container::removeItem(), x, y, and z.
Referenced by collideMove(), Actor::die(), ActorAnimProcess::doSpecial(), GameMapGump::DropItem(), GlobEgg::enterFastArea(), MonsterEgg::hatch(), SpriteProcess::init(), returnFromEtherealVoid(), GravityProcess::run(), FireballProcess::run(), CreateItemProcess::run(), and Actor::teleport().
void Item::movedByPlayer | ( | ) |
Check if moving this item is stealing; call AvatarStoleSomething if so.
Definition at line 381 of file Item.cpp.
References CurrentMap::areaSearch(), callUsecodeEvent_AvatarStoleSomething(), flags, FLG_OWNED, World::get_instance(), getActor(), World::getCurrentMap(), getItem(), Object::getObjId(), UCList::getSize(), and UCList::getuint16().
Referenced by GUIApp::stopDragging().
bool Item::moveToContainer | ( | Container * | container, | |
bool | checkwghtvol = false | |||
) |
Move an item. This moves an item to a container and updates CurrentMap and fastArea if necessary.
container | The container this item should be placed in |
Definition at line 237 of file Item.cpp.
References Container::addItem(), callUsecodeEvent_justMoved(), Container::CanAddItem(), enterFastArea(), World::etherealRemove(), EXT_INCURMAP, EXT_LERP_NOPREV, extendedflags, flags, FLG_CONTAINED, FLG_EQUIPPED, FLG_ETHEREAL, FLG_FASTAREA, FLG_GUMP_OPEN, FLG_OWNED, World::get_instance(), World::getCurrentMap(), Object::getObjId(), getParentAsContainer(), leaveFastArea(), Object::objid, parent, perr, CurrentMap::removeItem(), Container::removeItem(), setFlagRecursively(), x, y, and z.
Referenced by U8Game::ConCmd_cheatEquip(), U8Game::ConCmd_cheatItems(), PaperdollGump::DropItem(), GameMapGump::DropItem(), ContainerGump::DropItem(), Actor::giveTreasure(), returnFromEtherealVoid(), Actor::setEquip(), and U8Game::startGame().
void Item::moveToEtherealVoid | ( | ) |
Move an item to the Ethereal Void.
Definition at line 332 of file Item.cpp.
References World::etherealPush(), EXT_INCURMAP, extendedflags, flags, FLG_CONTAINED, FLG_EQUIPPED, FLG_ETHEREAL, World::get_instance(), World::getCurrentMap(), Object::getObjId(), getParentAsContainer(), Object::objid, parent, perr, CurrentMap::removeItem(), and Container::removeItem().
Referenced by ascend(), and Actor::teleport().
Open a gump with the given shape for this Item.
! constant
!TODO: clean up the way this is set ! having the itemarea associated with the shape through the ! GumpShapeFlex maybe
Definition at line 1396 of file Item.cpp.
References Gump::FLAG_DRAGGABLE, Gump::FLAG_ITEM_DEPENDENT, flags, FLG_GUMP_OPEN, GameData::get_instance(), GameData::getGumps(), Object::getObjId(), ShapeArchive::getShape(), gump, ContainerGump::InitGump(), Object::objid, ContainerGump::setItemArea(), and shape.
Referenced by use().
bool Item::overlaps | ( | Item & | item2 | ) | const |
Check if this item overlaps another item in 3D world-space.
Definition at line 472 of file Item.cpp.
References getFootpadWorld(), and getLocation().
bool Item::overlapsxy | ( | Item & | item2 | ) | const |
Check if this item overlaps another item in the xy dims in 3D space.
Definition at line 496 of file Item.cpp.
References getFootpadWorld(), and getLocation().
void Item::randomGumpLocation | ( | ) |
Randomize the Item's location in a ContainerGump. Effectively this sets the coordinates to (255,255) and lets the ContainerGump randomize the position when it is next opened.
Definition at line 438 of file Item.cpp.
Referenced by U8Game::ConCmd_cheatItems(), PaperdollGump::DropItem(), GameMapGump::DropItem(), ContainerGump::DropItem(), and Actor::giveTreasure().
receive a hit
other | The item delivering the hit | |
dir | The direction the hit is coming from (or inverse? CHECKME!) | |
damage | The force of the hit. Zero for default | |
type | The type of damage done. Zero for default |
Referenced by ActorAnimProcess::run().
void Item::returnFromEtherealVoid | ( | ) |
Move an item out of the Ethereal Void to where it originally was.
Definition at line 359 of file Item.cpp.
References flags, FLG_CONTAINED, FLG_EQUIPPED, FLG_ETHEREAL, Object::getObjId(), getParentAsContainer(), move(), moveToContainer(), perr, x, y, and z.
void Item::saveData | ( | ODataSource * | ods | ) | [protected, virtual] |
save the actual Item data
Reimplemented from Object.
Reimplemented in Actor, MainActor, Container, Egg, GlobEgg, MonsterEgg, and TeleportEgg.
Definition at line 1818 of file Item.cpp.
References extendedflags, flags, FLG_CONTAINED, FLG_EQUIPPED, FLG_ETHEREAL, frame, Object::getObjId(), gravitypid, gump, mapnum, npcnum, parent, quality, Object::saveData(), shape, ODataSource::write2(), x, y, and z.
Referenced by MonsterEgg::saveData(), GlobEgg::saveData(), Egg::saveData(), and Container::saveData().
void Item::setExtFlag | ( | uint32 | mask | ) | [inline] |
Set the extendedflags set in the given mask.
Definition at line 140 of file Item.h.
References extendedflags.
Referenced by CurrentMap::addItem(), CurrentMap::addItemToEnd(), CameraProcess::CameraProcess(), collideMove(), and GameMapGump::OnMouseClick().
void Item::setExtFlags | ( | uint32 | f | ) | [inline] |
void Item::setFlag | ( | uint32 | mask | ) | [inline] |
Set the flags set in the given mask.
Definition at line 126 of file Item.h.
References flags.
Referenced by GameMapGump::ConCmd_dumpMap(), Actor::createActor(), ActorAnimProcess::doSpecial(), Actor::setEquip(), setFlagRecursively(), Container::setFlagRecursively(), and AnimationTracker::updateActorFlags().
virtual void Item::setFlagRecursively | ( | uint32 | mask | ) | [inline, virtual] |
Reimplemented in Container.
Definition at line 128 of file Item.h.
References setFlag().
Referenced by moveToContainer().
void Item::setFrame | ( | uint32 | frame_ | ) | [inline] |
Set this Item's frame number.
Definition at line 156 of file Item.h.
References frame.
Referenced by SpriteProcess::run(), GrantPeaceProcess::run(), FireballProcess::run(), and ActorAnimProcess::run().
void Item::setGravityPID | ( | ProcId | pid | ) | [inline] |
Set the PID of the GravityProcess for this Item.
Definition at line 273 of file Item.h.
References gravitypid.
Referenced by GravityProcess::init(), and GravityProcess::terminate().
Set the Item's location in a ContainerGump. NOP if the Item is not in a Container.
Definition at line 431 of file Item.cpp.
Referenced by U8Game::ConCmd_cheatItems(), ContainerGump::DropItem(), and ContainerGump::getItemCoords().
Set item location. This strictly sets the location, and does not even update CurrentMap
Definition at line 132 of file Item.cpp.
Referenced by Map::loadFixed(), Map::loadFixedFormatObjects(), World::loadItemCachNPCData(), and RemorseGame::startGame().
void Item::setMapNum | ( | uint16 | mapnum_ | ) | [inline] |
Set the 'NpcNum' of this Item. Note that this can represent various things depending on the family of this Item.
Definition at line 178 of file Item.h.
References mapnum.
Referenced by Actor::createActor(), MonsterEgg::hatch(), MainActor::teleport(), and Actor::teleport().
void Item::setNpcNum | ( | uint16 | npcnum_ | ) | [inline] |
Set the 'NpcNum' of this Item. Note that this can represent various things depending on the family of this Item.
Definition at line 170 of file Item.h.
References npcnum.
Referenced by Actor::createActor(), and MonsterEgg::hatch().
void Item::setParent | ( | ObjId | p | ) | [inline] |
void Item::setQuality | ( | uint16 | quality_ | ) | [inline] |
Set this Item's quality (a.k.a 'Q');.
Definition at line 162 of file Item.h.
References quality.
Referenced by SplitItemProcess::run().
void Item::setShape | ( | uint32 | shape_ | ) | [inline] |
Set this Item's shape number.
Definition at line 149 of file Item.h.
References cachedShape, cachedShapeInfo, and shape.
Referenced by ItemFactory::createActor(), and ItemFactory::createItem().
void Item::setupLerp | ( | sint32 | gametick | ) |
Setup the lerped info for this gametick and animate the item.
Definition at line 1216 of file Item.cpp.
References animateItem(), EXT_LERP_NOPREV, extendedflags, flags, FLG_CONTAINED, frame, Item::Lerped::frame, ix, iy, iz, l_next, l_prev, last_setup, Object::objid, shape, Item::Lerped::shape, x, Item::Lerped::x, Item::Lerped::y, y, z, and Item::Lerped::z.
Referenced by GameMapGump::GetLocationOfItem().
void Item::setZ | ( | sint32 | z_ | ) | [inline] |
Set this Item's Z coordinate.
Definition at line 93 of file Item.h.
References z.
Referenced by Actor::setEquip().
uint32 Item::use | ( | ) |
Definition at line 1163 of file Item.cpp.
References callUsecodeEvent_use(), closeGump(), FLG_GUMP_OPEN, getFlags(), Actor::isDead(), and openGump().
Referenced by ContainerGump::OnMouseDouble().
friend class ItemFactory [friend] |
Reimplemented in Container, Egg, GlobEgg, MonsterEgg, and TeleportEgg.
Shape* Item::cachedShape [mutable, protected] |
ShapeInfo* Item::cachedShapeInfo [mutable, protected] |
uint32 Item::extendedflags [protected] |
Definition at line 488 of file Item.h.
Referenced by callUsecodeEvent(), clearExtFlag(), ItemFactory::createActor(), ItemFactory::createItem(), destroy(), getExtFlags(), loadData(), move(), moveToContainer(), moveToEtherealVoid(), saveData(), setExtFlag(), setExtFlags(), and setupLerp().
uint16 Item::flags [protected] |
Definition at line 483 of file Item.h.
Referenced by callUsecodeEvent(), clearFlag(), clearGump(), closeGump(), collideMove(), ItemFactory::createActor(), ItemFactory::createItem(), destroy(), enterFastArea(), GlobEgg::enterFastArea(), fall(), getCentre(), getFlags(), getFootpadData(), getFootpadWorld(), leaveFastArea(), loadData(), move(), movedByPlayer(), moveToContainer(), moveToEtherealVoid(), openGump(), returnFromEtherealVoid(), saveData(), setFlag(), and setupLerp().
uint32 Item::frame [protected] |
Definition at line 480 of file Item.h.
Referenced by animateItem(), ItemFactory::createActor(), ItemFactory::createItem(), MainActor::getArmourClass(), MainActor::getDefenseType(), getFrame(), MainActor::getWeaponOverlay(), Actor::giveTreasure(), TeleportEgg::isTeleporter(), loadData(), saveData(), setFrame(), and setupLerp().
ProcId Item::gravitypid [protected] |
Definition at line 507 of file Item.h.
Referenced by MainActor::ensureGravityProcess(), ensureGravityProcess(), getGravityPID(), leaveFastArea(), loadData(), saveData(), and setGravityPID().
ObjId Item::gump [protected] |
Definition at line 506 of file Item.h.
Referenced by clearGump(), closeGump(), getGump(), leaveFastArea(), loadData(), openGump(), and saveData().
Definition at line 504 of file Item.h.
Referenced by ascend(), doLerp(), explode(), getDirToItemCentre(), getLerped(), and setupLerp().
Definition at line 504 of file Item.h.
Referenced by ascend(), doLerp(), explode(), getDirToItemCentre(), getLerped(), and setupLerp().
Definition at line 504 of file Item.h.
Referenced by ascend(), doLerp(), explode(), getDirToItemCentre(), getLerped(), and setupLerp().
Lerped Item::l_next [protected] |
Lerped Item::l_prev [protected] |
sint32 Item::last_setup [private] |
The gametick setupLerp was last called on.
Definition at line 518 of file Item.h.
Referenced by animateItem(), and setupLerp().
uint16 Item::mapnum [protected] |
Definition at line 486 of file Item.h.
Referenced by ItemFactory::createActor(), ItemFactory::createItem(), MonsterEgg::getActivity(), getMapNum(), TeleportEgg::hatch(), loadData(), saveData(), and setMapNum().
uint16 Item::npcnum [protected] |
Definition at line 485 of file Item.h.
Referenced by ItemFactory::createActor(), ItemFactory::createItem(), getNpcNum(), Egg::getXRange(), Egg::getYRange(), loadData(), saveData(), setNpcNum(), Egg::setXRange(), and Egg::setYRange().
ObjId Item::parent [protected] |
Definition at line 490 of file Item.h.
Referenced by collideMove(), destroy(), dumpInfo(), getGumpLocation(), getLocationAbsolute(), getParent(), getParentAsContainer(), getTopItem(), leaveFastArea(), loadData(), move(), moveToContainer(), moveToEtherealVoid(), randomGumpLocation(), Container::removeContents(), saveData(), setGumpLocation(), and setParent().
uint16 Item::quality [protected] |
Definition at line 484 of file Item.h.
Referenced by callUsecodeEvent(), ItemFactory::createActor(), ItemFactory::createItem(), GlobEgg::enterFastArea(), MonsterEgg::getMonsterShape(), MonsterEgg::getProb(), getQuality(), TeleportEgg::getTeleportId(), Actor::giveTreasure(), loadData(), saveData(), and setQuality().
uint32 Item::shape [private] |
Definition at line 477 of file Item.h.
Referenced by callUsecodeEvent(), enterFastArea(), getShape(), getShapeInfoFromGameInstance(), getShapeObject(), Actor::giveTreasure(), MonsterEgg::hatch(), loadData(), openGump(), saveData(), setShape(), and setupLerp().
Definition at line 482 of file Item.h.
Referenced by MainActor::ConCmd_mark(), destroy(), Actor::die(), dumpInfo(), GlobEgg::enterFastArea(), explode(), getCentre(), getLocation(), getLocationAbsolute(), getWorldBox(), MonsterEgg::hatch(), leaveFastArea(), loadData(), move(), moveToContainer(), Actor::receiveHit(), Container::removeContents(), returnFromEtherealVoid(), saveData(), setLocation(), setupLerp(), MainActor::teleport(), and Actor::teleport().
Definition at line 482 of file Item.h.
Referenced by MainActor::ConCmd_mark(), destroy(), Actor::die(), dumpInfo(), GlobEgg::enterFastArea(), explode(), getCentre(), getGumpLocation(), getLocation(), getLocationAbsolute(), getWorldBox(), MonsterEgg::hatch(), leaveFastArea(), loadData(), move(), moveToContainer(), randomGumpLocation(), Actor::receiveHit(), Container::removeContents(), returnFromEtherealVoid(), saveData(), setGumpLocation(), setLocation(), setupLerp(), MainActor::teleport(), and Actor::teleport().
Definition at line 482 of file Item.h.
Referenced by MainActor::ConCmd_mark(), Actor::die(), dumpInfo(), GlobEgg::enterFastArea(), explode(), getCentre(), getLocation(), getLocationAbsolute(), getWorldBox(), getZ(), MonsterEgg::hatch(), loadData(), move(), moveToContainer(), Actor::receiveHit(), Container::removeContents(), returnFromEtherealVoid(), saveData(), setLocation(), setupLerp(), setZ(), MainActor::teleport(), and Actor::teleport().