#include <Actor.h>
Inheritance diagram for Actor:
Public Types | |
ACT_INVINCIBLE = 0x000001 | |
ACT_ASCENDING = 0x000002 | |
ACT_DESCENDING = 0x000004 | |
ACT_ANIMLOCK = 0x000008 | |
ACT_FIRSTSTEP = 0x000400 | |
ACT_INCOMBAT = 0x000800 | |
ACT_DEAD = 0x001000 | |
ACT_COMBATRUN = 0x008000 | |
ACT_AIRWALK = 0x010000 | |
ACT_IMMORTAL = 0x040000 | |
ACT_WITHSTANDDEATH = 0x080000 | |
ACT_FEIGNDEATH = 0x100000 | |
ACT_STUNNED = 0x200000 | |
ACT_POISONED = 0x400000 | |
ACT_PATHFINDING = 0x800000 | |
enum | ActorFlags { ACT_INVINCIBLE = 0x000001, ACT_ASCENDING = 0x000002, ACT_DESCENDING = 0x000004, ACT_ANIMLOCK = 0x000008, ACT_FIRSTSTEP = 0x000400, ACT_INCOMBAT = 0x000800, ACT_DEAD = 0x001000, ACT_COMBATRUN = 0x008000, ACT_AIRWALK = 0x010000, ACT_IMMORTAL = 0x040000, ACT_WITHSTANDDEATH = 0x080000, ACT_FEIGNDEATH = 0x100000, ACT_STUNNED = 0x200000, ACT_POISONED = 0x400000, ACT_PATHFINDING = 0x800000 } |
Public Member Functions | |
Actor () | |
~Actor () | |
sint16 | getStr () const |
void | setStr (sint16 str) |
sint16 | getDex () const |
void | setDex (sint16 dex) |
sint16 | getInt () const |
void | setInt (sint16 int_) |
uint16 | getHP () const |
void | setHP (uint16 hp) |
sint16 | getMana () const |
void | setMana (sint16 mp) |
sint16 | getMaxMana () const |
uint16 | getMaxHP () const |
bool | isDead () const |
bool | isInCombat () const |
void | toggleInCombat () |
CombatProcess * | getCombatProcess () |
virtual void | setInCombat () |
virtual void | clearInCombat () |
uint16 | getAlignment () const |
void | setAlignment (uint16 a) |
uint16 | getEnemyAlignment () const |
void | setEnemyAlignment (uint16 a) |
Animation::Sequence | getLastAnim () const |
void | setLastAnim (Animation::Sequence anim) |
uint16 | getDir () const |
void | setDir (uint16 dir) |
sint32 | getFallStart () const |
void | setFallStart (sint32 z) |
void | setUnk0C (uint8 b) |
uint32 | getActorFlags () const |
void | setActorFlag (uint32 mask) |
void | clearActorFlag (uint32 mask) |
bool | loadMonsterStats () |
bool | giveTreasure () |
virtual void | teleport (int mapnum, sint32 x, sint32 y, sint32 z) |
virtual bool | removeItem (Item *item) |
uint16 | schedule (uint32 time) |
bool | setEquip (Item *item, bool checkwghtvol=false) |
uint16 | getEquip (uint32 type) |
virtual uint32 | getArmourClass () |
virtual uint16 | getDefenseType () |
virtual sint16 | getAttackingDex () |
virtual sint16 | getDefendingDex () |
virtual uint16 | getDamageType () |
virtual int | getDamageAmount () |
int | calculateAttackDamage (uint16 other, int damage, uint16 type) |
virtual void | receiveHit (uint16 other, int dir, int damage, uint16 type) |
virtual ProcId | die (uint16 damageType) |
void | killAllButCombatProcesses () |
ProcId | killAllButFallAnims (bool death) |
bool | areEnemiesNear () |
uint16 | cSetActivity (int activity) |
uint16 | doAnim (Animation::Sequence anim, int dir, unsigned int steps=0) |
bool | hasAnim (Animation::Sequence anim) |
Animation::Result | tryAnim (Animation::Sequence anim, int dir, unsigned int steps=0, PathfindingState *state=0) |
virtual uint16 | assignObjId () |
virtual void | dumpInfo () |
bool | loadData (IDataSource *ids, uint32 version) |
ENABLE_RUNTIME_CLASSTYPE () | |
INTRINSIC (I_isNPC) | |
INTRINSIC (I_getDir) | |
INTRINSIC (I_getLastAnimSet) | |
INTRINSIC (I_pathfindToItem) | |
INTRINSIC (I_pathfindToPoint) | |
INTRINSIC (I_getStr) | |
INTRINSIC (I_getDex) | |
INTRINSIC (I_getInt) | |
INTRINSIC (I_getHp) | |
INTRINSIC (I_getMana) | |
INTRINSIC (I_getAlignment) | |
INTRINSIC (I_getEnemyAlignment) | |
INTRINSIC (I_setStr) | |
INTRINSIC (I_setDex) | |
INTRINSIC (I_setInt) | |
INTRINSIC (I_setHp) | |
INTRINSIC (I_setMana) | |
INTRINSIC (I_setAlignment) | |
INTRINSIC (I_setEnemyAlignment) | |
INTRINSIC (I_getMap) | |
INTRINSIC (I_teleport) | |
INTRINSIC (I_doAnim) | |
INTRINSIC (I_isInCombat) | |
INTRINSIC (I_setInCombat) | |
INTRINSIC (I_clrInCombat) | |
INTRINSIC (I_setTarget) | |
INTRINSIC (I_getTarget) | |
INTRINSIC (I_isEnemy) | |
INTRINSIC (I_isDead) | |
INTRINSIC (I_setDead) | |
INTRINSIC (I_clrDead) | |
INTRINSIC (I_isImmortal) | |
INTRINSIC (I_setImmortal) | |
INTRINSIC (I_clrImmortal) | |
INTRINSIC (I_isWithstandDeath) | |
INTRINSIC (I_setWithstandDeath) | |
INTRINSIC (I_clrWithstandDeath) | |
INTRINSIC (I_isFeignDeath) | |
INTRINSIC (I_setFeignDeath) | |
INTRINSIC (I_clrFeignDeath) | |
INTRINSIC (I_areEnemiesNear) | |
INTRINSIC (I_isBusy) | |
INTRINSIC (I_createActor) | |
INTRINSIC (I_cSetActivity) | |
INTRINSIC (I_setAirWalkEnabled) | |
INTRINSIC (I_getAirWalkEnabled) | |
INTRINSIC (I_schedule) | |
INTRINSIC (I_getEquip) | |
INTRINSIC (I_setEquip) | |
Static Public Member Functions | |
static Actor * | createActor (uint32 shape, uint32 frame) |
Protected Member Functions | |
virtual void | saveData (ODataSource *ods) |
Protected Attributes | |
sint16 | strength |
sint16 | dexterity |
sint16 | intelligence |
uint16 | hitpoints |
sint16 | mana |
uint16 | alignment |
uint16 | enemyalignment |
Animation::Sequence | lastanim |
uint16 | animframe |
uint16 | direction |
sint32 | fallstart |
uint8 | unk0C |
uint32 | actorflags |
Friends | |
class | ActorAnimProcess |
class | AnimationTracker |
Definition at line 30 of file Actor.h.
enum Actor::ActorFlags |
bool Actor::areEnemiesNear | ( | ) |
check if NPCs are near which are in combat mode and hostile
Definition at line 1055 of file Actor.cpp.
References ACT_DEAD, ACT_FEIGNDEATH, ACT_INCOMBAT, CurrentMap::areaSearch(), World::get_instance(), getActor(), World::getCurrentMap(), UCList::getSize(), and UCList::getuint16().
uint16 Actor::assignObjId | ( | ) | [virtual] |
Assign self and contents an objID
Reimplemented from Container.
Definition at line 73 of file Actor.cpp.
References ObjectManager::assignActorObjId(), Container::contents, ObjectManager::get_instance(), and Object::objid.
Referenced by ItemFactory::createActor().
calculate the damage an attack against this Actor does.
other | the attacker (can be zero) | |
damage | base damage | |
type | damage type |
Definition at line 906 of file Actor.cpp.
References MainActor::accumulateDex(), ACT_STUNNED, WeaponInfo::DMG_BLADE, WeaponInfo::DMG_FIRE, WeaponInfo::DMG_MAGIC, WeaponInfo::DMG_PIERCE, WeaponInfo::DMG_SLAYER, WeaponInfo::DMG_UNDEAD, getActor(), getActorFlags(), getArmourClass(), getAttackingDex(), getDefendingDex(), getDefenseType(), getLastAnim(), getMainActor(), getStr(), Animation::startBlock, and Animation::stopBlock.
Referenced by receiveHit().
void Actor::clearActorFlag | ( | uint32 | mask | ) | [inline] |
Definition at line 78 of file Actor.h.
References actorflags.
Referenced by MainActor::clearInCombat(), clearInCombat(), MainActor::ConCmd_toggleInvincibility(), die(), AvatarMoverProcess::handleNormalMode(), World::loadItemCachNPCData(), receiveHit(), ResurrectionProcess::run(), ClearFeignDeathProcess::run(), PathfinderProcess::terminate(), CombatProcess::terminate(), ActorAnimProcess::terminate(), and AnimationTracker::updateActorFlags().
void Actor::clearInCombat | ( | ) | [virtual] |
Reimplemented in MainActor.
Definition at line 1045 of file Actor.cpp.
References ACT_INCOMBAT, actorflags, clearActorFlag(), getCombatProcess(), and CombatProcess::terminate().
Referenced by toggleInCombat().
create an actor, assign objid, make it ethereal and load monster stats.
Definition at line 1093 of file Actor.cpp.
References ItemFactory::createActor(), World::etherealPush(), Item::FLG_ETHEREAL, Item::FLG_IN_NPC_LIST, World::get_instance(), getMainActor(), Item::getMapNum(), Object::getObjId(), loadMonsterStats(), perr, Item::setFlag(), Item::setMapNum(), and Item::setNpcNum().
Referenced by ActorAnimProcess::doSpecial().
uint16 Actor::cSetActivity | ( | int | activity | ) |
starts an activity
Definition at line 540 of file Actor.cpp.
References Kernel::addProcess(), doAnim(), Kernel::get_instance(), perr, setInCombat(), and Animation::stand.
Referenced by MonsterEgg::hatch().
die
damageType | damage type that caused the death |
Reimplemented in MainActor.
Definition at line 755 of file Actor.cpp.
References ACT_DEAD, ACT_INCOMBAT, Kernel::addProcess(), clearActorFlag(), ItemFactory::createItem(), Container::destroyContents(), Animation::die, WeaponInfo::DMG_FIRE, doAnim(), MonsterInfo::explode, Item::FLG_FAST_ONLY, Shape::frameCount(), GameData::get_instance(), MusicProcess::get_instance(), Kernel::get_instance(), getAlignment(), getDir(), getEnemyAlignment(), getMainActor(), GameData::getMainShapes(), Object::getObjId(), Kernel::getProcess(), ShapeArchive::getShape(), Item::getShapeInfo(), giveTreasure(), isInCombat(), killAllButFallAnims(), Kernel::killProcesses(), ShapeInfo::monsterinfo, Item::move(), MusicProcess::playCombatMusic(), pout, MusicProcess::queueMusic(), MonsterInfo::resurrection, setActorFlag(), setHP(), Animation::standUp, Process::waitFor(), Item::x, Item::y, and Item::z.
Referenced by MainActor::die(), and receiveHit().
uint16 Actor::doAnim | ( | Animation::Sequence | anim, | |
int | dir, | |||
unsigned int | steps = 0 | |||
) |
run the given animation
Definition at line 451 of file Actor.cpp.
References ActorAnimProcess, Kernel::addProcess(), Kernel::get_instance(), perr, and tryAnim().
Referenced by AvatarMoverProcess::checkTurn(), cSetActivity(), die(), ActorAnimProcess::doSpecial(), GameMapGump::DropItem(), AvatarMoverProcess::handleCombatMode(), AvatarMoverProcess::handleHangingMode(), AvatarMoverProcess::handleNormalMode(), AvatarMoverProcess::jump(), receiveHit(), PathfinderProcess::run(), LoiterProcess::run(), CombatProcess::run(), AvatarGravityProcess::run(), ActorBarkNotifyProcess::run(), AvatarMoverProcess::step(), GravityProcess::terminate(), CombatProcess::turnToDirection(), AvatarMoverProcess::turnToDirection(), and CombatProcess::waitForTarget().
void Actor::dumpInfo | ( | ) | [virtual] |
dump some info about this item to pout
Reimplemented from Container.
Definition at line 1118 of file Actor.cpp.
References actorflags, dexterity, Container::dumpInfo(), getAlignment(), getArmourClass(), getDefenseType(), getEnemyAlignment(), hitpoints, intelligence, mana, pout, and strength.
Referenced by AnimationTracker::checkWeaponHit().
uint32 Actor::getActorFlags | ( | ) | const [inline] |
Definition at line 76 of file Actor.h.
References actorflags.
Referenced by calculateAttackDamage(), AvatarMoverProcess::checkTurn(), MainActor::ConCmd_toggleInvincibility(), ActorAnimProcess::doHitSpecial(), AnimAction::getAnimRange(), AvatarMoverProcess::handleNormalMode(), AnimationTracker::init(), ActorAnimProcess::init(), AvatarMoverProcess::jump(), PathfindingState::load(), MenuGump::OnKeyDown(), MusicProcess::playMusic(), receiveHit(), PathfinderProcess::run(), AvatarMoverProcess::run(), AvatarDeathProcess::run(), GUIApp::saveGame(), MenuGump::selectEntry(), and AvatarMoverProcess::turnToDirection().
uint16 Actor::getAlignment | ( | ) | const [inline] |
uint32 Actor::getArmourClass | ( | ) | [virtual] |
Reimplemented in MainActor.
Definition at line 562 of file Actor.cpp.
References MonsterInfo::armour_class, Item::getShapeInfo(), and ShapeInfo::monsterinfo.
Referenced by calculateAttackDamage(), dumpInfo(), and PaperdollGump::PaintStats().
sint16 Actor::getAttackingDex | ( | ) | [virtual] |
Reimplemented in MainActor.
Definition at line 585 of file Actor.cpp.
References getDex().
Referenced by calculateAttackDamage().
CombatProcess * Actor::getCombatProcess | ( | ) |
Definition at line 1013 of file Actor.cpp.
References Kernel::findProcess(), Kernel::get_instance(), and Object::objid.
Referenced by clearInCombat(), ActorAnimProcess::doSpecial(), receiveHit(), AmbushProcess::run(), and setInCombat().
int Actor::getDamageAmount | ( | ) | [virtual] |
Reimplemented in MainActor.
Definition at line 600 of file Actor.cpp.
References Item::getShapeInfo(), max(), MonsterInfo::max_dmg, min(), MonsterInfo::min_dmg, and ShapeInfo::monsterinfo.
Referenced by receiveHit().
uint16 Actor::getDamageType | ( | ) | [virtual] |
get the damage type this object does when hitting something
Reimplemented from Item.
Reimplemented in MainActor.
Definition at line 590 of file Actor.cpp.
References MonsterInfo::damage_type, WeaponInfo::DMG_NORMAL, Item::getShapeInfo(), and ShapeInfo::monsterinfo.
Referenced by MainActor::getDamageType().
sint16 Actor::getDefendingDex | ( | ) | [virtual] |
Reimplemented in MainActor.
Definition at line 580 of file Actor.cpp.
References getDex().
Referenced by calculateAttackDamage().
uint16 Actor::getDefenseType | ( | ) | [virtual] |
Reimplemented in MainActor.
Definition at line 571 of file Actor.cpp.
References MonsterInfo::defense_type, Item::getShapeInfo(), and ShapeInfo::monsterinfo.
Referenced by calculateAttackDamage(), dumpInfo(), and CombatProcess::isValidTarget().
sint16 Actor::getDex | ( | ) | const [inline] |
Definition at line 40 of file Actor.h.
References dexterity.
Referenced by AvatarMoverProcess::canAttack(), GameMapGump::DropItem(), MainActor::getAttackingDex(), getAttackingDex(), MainActor::getDefendingDex(), getDefendingDex(), PaperdollGump::PaintStats(), CombatProcess::run(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
uint16 Actor::getDir | ( | ) | const [inline] |
Definition at line 70 of file Actor.h.
References direction.
Referenced by AvatarMoverProcess::checkTurn(), die(), ActorAnimProcess::doSpecial(), AnimAction::getAnimRange(), AvatarMoverProcess::handleCombatMode(), AvatarMoverProcess::handleNormalMode(), CombatProcess::inAttackRange(), ActorAnimProcess::init(), PathfindingState::load(), CombatProcess::run(), AvatarGravityProcess::run(), GravityProcess::terminate(), tryAnim(), CombatProcess::turnToDirection(), and AvatarMoverProcess::turnToDirection().
uint16 Actor::getEnemyAlignment | ( | ) | const [inline] |
Definition at line 65 of file Actor.h.
References enemyalignment.
Referenced by die(), dumpInfo(), and CombatProcess::isEnemy().
Definition at line 402 of file Actor.cpp.
References Container::contents, and Item::FLG_EQUIPPED.
Referenced by Container::CanAddItem(), U8Game::ConCmd_cheatEquip(), U8Game::ConCmd_cheatItems(), MainActor::ConCmd_useBackpack(), ActorAnimProcess::doHitSpecial(), ActorAnimProcess::doSpecial(), PaperdollGump::DraggingItem(), GameMapGump::DraggingItem(), PaperdollGump::DropItem(), GameMapGump::DropItem(), MainActor::getAttackingDex(), MainActor::getDamageAmount(), MainActor::getDamageType(), MainActor::getDefendingDex(), MainActor::getWeaponOverlay(), PaperdollGump::PaintThis(), PaperdollGump::TraceObjId(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
sint32 Actor::getFallStart | ( | ) | const [inline] |
Definition at line 72 of file Actor.h.
References fallstart.
Referenced by GravityProcess::run(), and GravityProcess::terminate().
uint16 Actor::getHP | ( | ) | const [inline] |
Definition at line 44 of file Actor.h.
References hitpoints.
Referenced by HealProcess::feedAvatar(), PaperdollGump::PaintStats(), MiniStatsGump::PaintThis(), HealProcess::run(), GravityProcess::terminate(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
sint16 Actor::getInt | ( | ) | const [inline] |
Definition at line 42 of file Actor.h.
References intelligence.
Referenced by getMaxMana(), PaperdollGump::PaintStats(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
Animation::Sequence Actor::getLastAnim | ( | ) | const [inline] |
Definition at line 68 of file Actor.h.
References lastanim.
Referenced by calculateAttackDamage(), AvatarMoverProcess::checkTurn(), AnimAction::getAnimRange(), MainActor::getDamageAmount(), AvatarMoverProcess::handleCombatMode(), AvatarMoverProcess::handleNormalMode(), PathfindingState::load(), receiveHit(), AvatarMoverProcess::run(), AvatarGravityProcess::run(), ActorBarkNotifyProcess::run(), AvatarMoverProcess::step(), and GravityProcess::terminate().
sint16 Actor::getMana | ( | ) | const [inline] |
Definition at line 46 of file Actor.h.
References mana.
Referenced by PaperdollGump::PaintStats(), MiniStatsGump::PaintThis(), HealProcess::run(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
uint16 Actor::getMaxHP | ( | ) | const |
Definition at line 92 of file Actor.cpp.
References getStr().
Referenced by MainActor::ConCmd_heal(), MainActor::ConCmd_maxstats(), HealProcess::feedAvatar(), MiniStatsGump::PaintThis(), receiveHit(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
sint16 Actor::getMaxMana | ( | ) | const |
Definition at line 87 of file Actor.cpp.
References getInt().
Referenced by MainActor::ConCmd_heal(), MainActor::ConCmd_maxstats(), MiniStatsGump::PaintThis(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
sint16 Actor::getStr | ( | ) | const [inline] |
Definition at line 38 of file Actor.h.
References strength.
Referenced by calculateAttackDamage(), Container::CanAddItem(), GameMapGump::DraggingItem(), GameMapGump::DropItem(), MainActor::getDamageAmount(), getMaxHP(), Item::getThrowRange(), AvatarMoverProcess::jump(), PaperdollGump::PaintStats(), U8Game::writeSaveInfo(), and RemorseGame::writeSaveInfo().
bool Actor::giveTreasure | ( | ) |
add treasure according to the TreasureInfo in the MonsterInfo
Definition at line 126 of file Actor.cpp.
References Item::callUsecodeEvent_combine(), ItemFactory::createItem(), Item::FLG_DISPOSABLE, Item::frame, World::get_instance(), GameData::get_instance(), Pentagram::Archive::getCount(), World::getCurrentMap(), GameData::getMainShapes(), CurrentMap::getNum(), MainShapeArchive::getShapeInfo(), Item::getShapeInfo(), ShapeInfo::hasQuantity(), ShapeInfo::monsterinfo, Item::moveToContainer(), n, perr, pout, Item::quality, Item::randomGumpLocation(), Item::shape, MonsterInfo::treasure, WeaponInfo::treasure_chance, and ShapeInfo::weaponinfo.
Referenced by die().
bool Actor::hasAnim | ( | Animation::Sequence | anim | ) |
check if this actor has a specific animation
Definition at line 471 of file Actor.cpp.
References AnimationTracker::init().
Referenced by LoiterProcess::run(), CombatProcess::run(), and ActorBarkNotifyProcess::run().
Actor::INTRINSIC | ( | I_setEquip | ) |
Actor::INTRINSIC | ( | I_getEquip | ) |
Actor::INTRINSIC | ( | I_schedule | ) |
Actor::INTRINSIC | ( | I_getAirWalkEnabled | ) |
Actor::INTRINSIC | ( | I_setAirWalkEnabled | ) |
Actor::INTRINSIC | ( | I_cSetActivity | ) |
Actor::INTRINSIC | ( | I_createActor | ) |
Actor::INTRINSIC | ( | I_isBusy | ) |
Actor::INTRINSIC | ( | I_areEnemiesNear | ) |
Actor::INTRINSIC | ( | I_clrFeignDeath | ) |
Actor::INTRINSIC | ( | I_setFeignDeath | ) |
Actor::INTRINSIC | ( | I_isFeignDeath | ) |
Actor::INTRINSIC | ( | I_clrWithstandDeath | ) |
Actor::INTRINSIC | ( | I_setWithstandDeath | ) |
Actor::INTRINSIC | ( | I_isWithstandDeath | ) |
Actor::INTRINSIC | ( | I_clrImmortal | ) |
Actor::INTRINSIC | ( | I_setImmortal | ) |
Actor::INTRINSIC | ( | I_isImmortal | ) |
Actor::INTRINSIC | ( | I_clrDead | ) |
Actor::INTRINSIC | ( | I_setDead | ) |
Actor::INTRINSIC | ( | I_isDead | ) |
Actor::INTRINSIC | ( | I_isEnemy | ) |
Actor::INTRINSIC | ( | I_getTarget | ) |
Actor::INTRINSIC | ( | I_setTarget | ) |
Actor::INTRINSIC | ( | I_clrInCombat | ) |
Actor::INTRINSIC | ( | I_setInCombat | ) |
Actor::INTRINSIC | ( | I_isInCombat | ) |
Actor::INTRINSIC | ( | I_doAnim | ) |
Actor::INTRINSIC | ( | I_teleport | ) |
Actor::INTRINSIC | ( | I_getMap | ) |
Actor::INTRINSIC | ( | I_setEnemyAlignment | ) |
Actor::INTRINSIC | ( | I_setAlignment | ) |
Actor::INTRINSIC | ( | I_setMana | ) |
Actor::INTRINSIC | ( | I_setHp | ) |
Actor::INTRINSIC | ( | I_setInt | ) |
Actor::INTRINSIC | ( | I_setDex | ) |
Actor::INTRINSIC | ( | I_setStr | ) |
Actor::INTRINSIC | ( | I_getEnemyAlignment | ) |
Actor::INTRINSIC | ( | I_getAlignment | ) |
Actor::INTRINSIC | ( | I_getMana | ) |
Actor::INTRINSIC | ( | I_getHp | ) |
Actor::INTRINSIC | ( | I_getInt | ) |
Actor::INTRINSIC | ( | I_getDex | ) |
Actor::INTRINSIC | ( | I_getStr | ) |
Actor::INTRINSIC | ( | I_pathfindToPoint | ) |
Actor::INTRINSIC | ( | I_pathfindToItem | ) |
Actor::INTRINSIC | ( | I_getLastAnimSet | ) |
Actor::INTRINSIC | ( | I_getDir | ) |
Actor::INTRINSIC | ( | I_isNPC | ) |
bool Actor::isDead | ( | ) | const [inline] |
Definition at line 52 of file Actor.h.
References ACT_DEAD, and actorflags.
Referenced by Item::canDrag(), Item::enterFastArea(), HealProcess::feedAvatar(), receiveHit(), ResurrectionProcess::run(), LoiterProcess::run(), HealProcess::run(), ActorBarkNotifyProcess::run(), schedule(), GravityProcess::terminate(), and Item::use().
bool Actor::isInCombat | ( | ) | const [inline] |
Definition at line 54 of file Actor.h.
References ACT_INCOMBAT, and actorflags.
Referenced by AvatarMoverProcess::checkTurn(), die(), Pathfinder::expandNode(), GUIApp::getMouseFrame(), MainActor::getWeaponOverlay(), AvatarMoverProcess::handleNormalMode(), PathfindingState::load(), GameMapGump::OnMouseClick(), GameMapGump::OnMouseDouble(), MusicProcess::playMusic(), receiveHit(), PathfinderProcess::run(), AvatarMoverProcess::run(), GravityProcess::terminate(), toggleInCombat(), and AvatarMoverProcess::turnToDirection().
void Actor::killAllButCombatProcesses | ( | ) |
kill all processes except those related to combat
Definition at line 845 of file Actor.cpp.
References Kernel::get_instance(), Kernel::getProcessBeginIterator(), Kernel::getProcessEndIterator(), and Object::objid.
Referenced by killAllButFallAnims().
ProcId Actor::killAllButFallAnims | ( | bool | death | ) |
kill all animation processes except those related to dying/falling
Definition at line 866 of file Actor.cpp.
References Animation::die, Kernel::get_instance(), Kernel::getProcessBeginIterator(), Kernel::getProcessEndIterator(), killAllButCombatProcesses(), Kernel::killProcessesNotOfType(), Object::objid, and Animation::standUp.
Referenced by die(), and receiveHit().
bool Actor::loadData | ( | IDataSource * | ids, | |
uint32 | version | |||
) |
Reimplemented from Container.
Reimplemented in MainActor.
Definition at line 1148 of file Actor.cpp.
References actorflags, alignment, animframe, dexterity, direction, enemyalignment, fallstart, hitpoints, intelligence, lastanim, Container::loadData(), mana, strength, and unk0C.
Referenced by MainActor::loadData().
bool Actor::loadMonsterStats | ( | ) |
set stats from MonsterInfo (hp, dex, alignment, enemyalignment)
Definition at line 97 of file Actor.cpp.
References MonsterInfo::alignment, alignment, Item::getShapeInfo(), MonsterInfo::max_dex, MonsterInfo::max_hp, MonsterInfo::min_dex, MonsterInfo::min_hp, ShapeInfo::monsterinfo, setAlignment(), setDex(), setEnemyAlignment(), and setHP().
Referenced by createActor(), MonsterEgg::hatch(), and ResurrectionProcess::run().
receive a hit
damage | base damage (or zero to use attacker's default damage) | |
type | damage type (or zero to use attacker's default type) |
Reimplemented in MainActor.
Definition at line 617 of file Actor.cpp.
References MainActor::accumulateStr(), ACT_IMMORTAL, ACT_INVINCIBLE, ACT_WITHSTANDDEATH, Kernel::addProcess(), calculateAttackDamage(), clearActorFlag(), Animation::combatStand, die(), WeaponInfo::DMG_FALLING, doAnim(), Animation::fallBackwards, AudioProcess::get_instance(), Kernel::get_instance(), getActor(), getActorFlags(), getCombatProcess(), getDamageAmount(), Item::getDamageType(), getItem(), getLastAnim(), Item::getLocation(), getMainActor(), getMaxHP(), Object::getObjId(), Kernel::getProcess(), hitpoints, isDead(), isInCombat(), Animation::kick, killAllButFallAnims(), Object::objid, AudioProcess::playSFX(), pout, setHP(), setInCombat(), CombatProcess::setTarget(), Animation::stand, Animation::startBlock, Animation::stopBlock, Animation::stumbleBackwards, Process::waitFor(), Item::x, Item::y, and Item::z.
Referenced by MainActor::receiveHit(), GrantPeaceProcess::run(), FireballProcess::run(), and GravityProcess::terminate().
bool Actor::removeItem | ( | Item * | item | ) | [virtual] |
Remove an item from the container. This does NOT update item.
item | The item to remove |
Reimplemented from Container.
Definition at line 362 of file Actor.cpp.
References Item::FLG_EQUIPPED, and Container::removeItem().
void Actor::saveData | ( | ODataSource * | ods | ) | [protected, virtual] |
save Container data
Reimplemented from Container.
Reimplemented in MainActor.
Definition at line 1130 of file Actor.cpp.
References actorflags, alignment, animframe, dexterity, direction, enemyalignment, fallstart, hitpoints, intelligence, lastanim, mana, Container::saveData(), strength, unk0C, ODataSource::write1(), ODataSource::write2(), and ODataSource::write4().
Referenced by MainActor::saveData().
Definition at line 1082 of file Actor.cpp.
References Item::callUsecodeEvent_schedule(), and isDead().
Referenced by CurrentMap::loadMap().
void Actor::setActorFlag | ( | uint32 | mask | ) | [inline] |
Definition at line 77 of file Actor.h.
References actorflags.
Referenced by MainActor::ConCmd_toggleInvincibility(), die(), ActorAnimProcess::doSpecial(), AvatarMoverProcess::handleCombatMode(), ActorAnimProcess::init(), World::loadItemCachNPCData(), PathfinderProcess::PathfinderProcess(), MainActor::setInCombat(), setInCombat(), and AnimationTracker::updateActorFlags().
void Actor::setAlignment | ( | uint16 | a | ) | [inline] |
Definition at line 64 of file Actor.h.
References alignment.
Referenced by World::loadItemCachNPCData(), and loadMonsterStats().
void Actor::setDex | ( | sint16 | dex | ) | [inline] |
Definition at line 41 of file Actor.h.
References dexterity.
Referenced by MainActor::ConCmd_maxstats(), World::loadItemCachNPCData(), and loadMonsterStats().
void Actor::setDir | ( | uint16 | dir | ) | [inline] |
Definition at line 71 of file Actor.h.
References direction.
Referenced by World::loadItemCachNPCData().
void Actor::setEnemyAlignment | ( | uint16 | a | ) | [inline] |
Definition at line 66 of file Actor.h.
References enemyalignment.
Referenced by World::loadItemCachNPCData(), and loadMonsterStats().
bool Actor::setEquip | ( | Item * | item, | |
bool | checkwghtvol = false | |||
) |
Definition at line 371 of file Actor.cpp.
References Item::clearFlag(), Container::contents, ShapeInfo::equiptype, Item::FLG_CONTAINED, Item::FLG_EQUIPPED, Object::getObjId(), Item::getShape(), Item::getShapeInfo(), Item::moveToContainer(), ShapeInfo::SE_NONE, Item::setFlag(), and Item::setZ().
Referenced by U8Game::ConCmd_cheatEquip().
void Actor::setFallStart | ( | sint32 | z | ) | [inline] |
Definition at line 73 of file Actor.h.
References fallstart.
Referenced by GravityProcess::init(), and GravityProcess::run().
void Actor::setHP | ( | uint16 | hp | ) | [inline] |
Definition at line 45 of file Actor.h.
References hitpoints.
Referenced by MainActor::ConCmd_heal(), MainActor::ConCmd_maxstats(), die(), HealProcess::feedAvatar(), World::loadItemCachNPCData(), loadMonsterStats(), receiveHit(), and HealProcess::run().
void Actor::setInCombat | ( | ) | [virtual] |
Reimplemented in MainActor.
Definition at line 1023 of file Actor.cpp.
References ACT_INCOMBAT, actorflags, Kernel::addProcess(), Item::callUsecodeEvent_cast(), Kernel::get_instance(), getCombatProcess(), Object::getObjId(), Kernel::killProcesses(), setActorFlag(), and Process::waitFor().
Referenced by cSetActivity(), ActorAnimProcess::doSpecial(), receiveHit(), ResurrectionProcess::run(), and toggleInCombat().
void Actor::setInt | ( | sint16 | int_ | ) | [inline] |
Definition at line 43 of file Actor.h.
References intelligence.
Referenced by MainActor::ConCmd_maxstats(), and World::loadItemCachNPCData().
void Actor::setLastAnim | ( | Animation::Sequence | anim | ) | [inline] |
Definition at line 69 of file Actor.h.
References lastanim.
Referenced by World::loadItemCachNPCData().
void Actor::setMana | ( | sint16 | mp | ) | [inline] |
Definition at line 47 of file Actor.h.
References mana.
Referenced by MainActor::ConCmd_heal(), MainActor::ConCmd_maxstats(), World::loadItemCachNPCData(), and HealProcess::run().
void Actor::setStr | ( | sint16 | str | ) | [inline] |
Definition at line 39 of file Actor.h.
References strength.
Referenced by MainActor::ConCmd_maxstats(), and World::loadItemCachNPCData().
void Actor::setUnk0C | ( | uint8 | b | ) | [inline] |
Definition at line 74 of file Actor.h.
References unk0C.
Referenced by World::loadItemCachNPCData().
Reimplemented in MainActor.
Definition at line 422 of file Actor.cpp.
References World::etherealRemove(), World::get_instance(), Object::getObjId(), Item::move(), Item::moveToEtherealVoid(), Object::objid, perr, Item::setMapNum(), Item::x, Item::y, and Item::z.
Referenced by MainActor::teleport().
void Actor::toggleInCombat | ( | ) | [inline] |
Definition at line 55 of file Actor.h.
References clearInCombat(), isInCombat(), and setInCombat().
Referenced by MainActor::ConCmd_toggleCombat(), AvatarMoverProcess::handleCombatMode(), and AvatarMoverProcess::handleNormalMode().
Animation::Result Actor::tryAnim | ( | Animation::Sequence | anim, | |
int | dir, | |||
unsigned int | steps = 0 , |
|||
PathfindingState * | state = 0 | |||
) |
check if the given animation can be done from the location in state, without walking into things. If state is non-zero, and successful, state will be updated to after the animation. If unsuccessful, the contents of state are undefined.
anim | Action to try | |
dir | direction to walk in | |
state | the state to start from, or 0 to use the current state |
Definition at line 478 of file Actor.cpp.
References AnimAction::AAF_UNSTOPPABLE, Animation::END_OFF_LAND, Animation::FAILURE, AnimAction::flags, World::get_instance(), AnimationTracker::getAnimAction(), World::getCurrentMap(), getDir(), Item::getFootpadWorld(), getItem(), Object::getObjId(), AnimationTracker::getPosition(), UCList::getSize(), UCList::getuint16(), AnimationTracker::init(), AnimationTracker::isBlocked(), AnimationTracker::isUnsupported(), AnimationTracker::step(), Animation::SUCCESS, CurrentMap::surfaceSearch(), and AnimationTracker::updateState().
Referenced by doAnim(), AvatarMoverProcess::handleHangingMode(), AvatarMoverProcess::handleNormalMode(), PathfinderProcess::run(), AvatarGravityProcess::run(), and AvatarMoverProcess::step().
friend class ActorAnimProcess [friend] |
friend class AnimationTracker [friend] |
uint32 Actor::actorflags [protected] |
Definition at line 253 of file Actor.h.
Referenced by clearActorFlag(), clearInCombat(), dumpInfo(), getActorFlags(), isDead(), isInCombat(), loadData(), saveData(), setActorFlag(), and setInCombat().
uint16 Actor::alignment [protected] |
Definition at line 244 of file Actor.h.
Referenced by getAlignment(), loadData(), loadMonsterStats(), saveData(), and setAlignment().
uint16 Actor::animframe [protected] |
Definition at line 247 of file Actor.h.
Referenced by MainActor::getWeaponOverlay(), loadData(), saveData(), and AnimationTracker::updateActorFlags().
sint16 Actor::dexterity [protected] |
Definition at line 239 of file Actor.h.
Referenced by MainActor::accumulateDex(), dumpInfo(), getDex(), loadData(), saveData(), and setDex().
uint16 Actor::direction [protected] |
Definition at line 248 of file Actor.h.
Referenced by getDir(), MainActor::getWeaponOverlay(), ActorAnimProcess::init(), loadData(), saveData(), and setDir().
uint16 Actor::enemyalignment [protected] |
Definition at line 244 of file Actor.h.
Referenced by getEnemyAlignment(), loadData(), saveData(), and setEnemyAlignment().
sint32 Actor::fallstart [protected] |
Definition at line 250 of file Actor.h.
Referenced by getFallStart(), loadData(), saveData(), and setFallStart().
uint16 Actor::hitpoints [protected] |
Definition at line 241 of file Actor.h.
Referenced by dumpInfo(), getHP(), loadData(), receiveHit(), saveData(), and setHP().
sint16 Actor::intelligence [protected] |
Definition at line 240 of file Actor.h.
Referenced by MainActor::accumulateInt(), dumpInfo(), getInt(), loadData(), saveData(), and setInt().
Animation::Sequence Actor::lastanim [protected] |
Definition at line 246 of file Actor.h.
Referenced by getLastAnim(), MainActor::getWeaponOverlay(), ActorAnimProcess::init(), loadData(), saveData(), and setLastAnim().
sint16 Actor::mana [protected] |
Definition at line 242 of file Actor.h.
Referenced by dumpInfo(), getMana(), loadData(), saveData(), and setMana().
sint16 Actor::strength [protected] |
Definition at line 238 of file Actor.h.
Referenced by MainActor::accumulateStr(), dumpInfo(), getStr(), loadData(), saveData(), and setStr().
uint8 Actor::unk0C [protected] |