AvatarGravityProcess.cpp

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00001 /*
00002 Copyright (C) 2007 The Pentagram team
00003 
00004 This program is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU General Public License
00006 as published by the Free Software Foundation; either version 2
00007 of the License, or (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU General Public License for more details.
00013 
00014 You should have received a copy of the GNU General Public License
00015 along with this program; if not, write to the Free Software
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 */
00018 
00019 #include "pent_include.h"
00020 
00021 #include "AvatarGravityProcess.h"
00022 #include "MainActor.h"
00023 #include "World.h"
00024 #include "GUIApp.h"
00025 #include "CurrentMap.h"
00026 #include "getObject.h"
00027 
00028 #include "IDataSource.h"
00029 #include "ODataSource.h"
00030 
00031 #include <cmath>
00032 
00033 
00034 // p_dynamic_cast stuff
00035 DEFINE_RUNTIME_CLASSTYPE_CODE(AvatarGravityProcess,GravityProcess);
00036 
00037 AvatarGravityProcess::AvatarGravityProcess()
00038         : GravityProcess()
00039 {
00040 
00041 }
00042 
00043 AvatarGravityProcess::AvatarGravityProcess(MainActor* avatar, int gravity)
00044         : GravityProcess(avatar, gravity)
00045 {
00046 
00047 }
00048 
00049 bool AvatarGravityProcess::run(uint32 framenum)
00050 {
00051         if (!GUIApp::get_instance()->isMouseDown(BUTTON_RIGHT)) {
00052                 // right mouse button not down, so fall normally
00053 
00054                 return GravityProcess::run(framenum);
00055         }
00056 
00057         // right mouse button down, so see if we can cling to a ledge
00058         MainActor* avatar = getMainActor();
00059         sint32 direction = avatar->getDir();
00060         if (avatar->tryAnim(Animation::climb40, direction) == Animation::SUCCESS) {
00061 
00062                 // we can, so perform a hang animation
00063                 // CHECKME: do we need to perform any other checks?
00064 
00065                 if (avatar->getLastAnim() != Animation::hang)
00066                         avatar->doAnim(Animation::hang, 8);
00067 
00068                 return false;
00069         } else {
00070 
00071                 // fall normally
00072                 return GravityProcess::run(framenum);
00073         }
00074 }
00075 
00076 
00077 void AvatarGravityProcess::saveData(ODataSource* ods)
00078 {
00079         GravityProcess::saveData(ods);
00080 }
00081 
00082 bool AvatarGravityProcess::loadData(IDataSource* ids, uint32 version)
00083 {
00084         if (!GravityProcess::loadData(ids, version)) return false;
00085 
00086         return true;
00087 }

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