Go to the source code of this file.
Classes | |
struct | MButton |
Enumerations | |
enum | MouseButtonState { MBS_DOWN = 0x1, MBS_HANDLED = 0x2, MBS_RELHANDLED = 0x4 } |
enum | MouseButton { BUTTON_LEFT = 1, BUTTON_MIDDLE, BUTTON_RIGHT, MOUSE_LAST } |
Variables | |
const unsigned int | DOUBLE_CLICK_TIMEOUT = 200 |
enum MouseButton |
enum MouseButtonState |
const unsigned int DOUBLE_CLICK_TIMEOUT = 200 |
Definition at line 22 of file Mouse.h.
Referenced by AvatarMoverProcess::handleCombatMode(), GUIApp::handleDelayedEvents(), GUIApp::handleEvent(), AvatarMoverProcess::handleHangingMode(), and AvatarMoverProcess::handleNormalMode().