#include <MonsterInfo.h>
Public Attributes | |
uint32 | shape |
uint16 | min_hp |
uint16 | max_hp |
uint16 | min_dex |
uint16 | max_dex |
uint16 | min_dmg |
uint16 | max_dmg |
uint16 | armour_class |
uint8 | alignment |
bool | unk |
uint16 | damage_type |
uint16 | defense_type |
bool | resurrection |
bool | ranged |
bool | shifter |
uint32 | explode |
std::vector< TreasureInfo > | treasure |
Definition at line 24 of file MonsterInfo.h.
Definition at line 30 of file MonsterInfo.h.
Referenced by TypeFlags::loadMonsterInfo(), and Actor::loadMonsterStats().
Definition at line 29 of file MonsterInfo.h.
Referenced by Actor::getArmourClass(), and TypeFlags::loadMonsterInfo().
Definition at line 32 of file MonsterInfo.h.
Referenced by Actor::getDamageType(), and TypeFlags::loadMonsterInfo().
Definition at line 33 of file MonsterInfo.h.
Referenced by Actor::getDefenseType(), and TypeFlags::loadMonsterInfo().
Definition at line 37 of file MonsterInfo.h.
Referenced by Actor::die(), and TypeFlags::loadMonsterInfo().
Definition at line 27 of file MonsterInfo.h.
Referenced by TypeFlags::loadMonsterInfo(), and Actor::loadMonsterStats().
Definition at line 28 of file MonsterInfo.h.
Referenced by Actor::getDamageAmount(), and TypeFlags::loadMonsterInfo().
Definition at line 26 of file MonsterInfo.h.
Referenced by TypeFlags::loadMonsterInfo(), and Actor::loadMonsterStats().
Definition at line 27 of file MonsterInfo.h.
Referenced by TypeFlags::loadMonsterInfo(), and Actor::loadMonsterStats().
Definition at line 28 of file MonsterInfo.h.
Referenced by Actor::getDamageAmount(), and TypeFlags::loadMonsterInfo().
Definition at line 26 of file MonsterInfo.h.
Referenced by TypeFlags::loadMonsterInfo(), and Actor::loadMonsterStats().
bool MonsterInfo::ranged |
Definition at line 35 of file MonsterInfo.h.
Referenced by CombatProcess::inAttackRange(), and TypeFlags::loadMonsterInfo().
Definition at line 34 of file MonsterInfo.h.
Referenced by Actor::die(), and TypeFlags::loadMonsterInfo().
bool MonsterInfo::shifter |
Definition at line 36 of file MonsterInfo.h.
Referenced by TypeFlags::loadMonsterInfo(), and CombatProcess::waitForTarget().
std::vector<TreasureInfo> MonsterInfo::treasure |
Definition at line 39 of file MonsterInfo.h.
Referenced by Actor::giveTreasure(), and TypeFlags::loadMonsterInfo().
bool MonsterInfo::unk |