#include <ResurrectionProcess.h>
Inheritance diagram for ResurrectionProcess:
Public Member Functions | |
ResurrectionProcess () | |
ResurrectionProcess (Actor *actor) | |
ENABLE_RUNTIME_CLASSTYPE () | |
virtual bool | run (const uint32 framenum) |
bool | loadData (IDataSource *ids, uint32 version) |
Protected Member Functions | |
virtual void | saveData (ODataSource *ods) |
Definition at line 26 of file ResurrectionProcess.h.
ResurrectionProcess::ResurrectionProcess | ( | ) |
Definition at line 31 of file ResurrectionProcess.cpp.
ResurrectionProcess::ResurrectionProcess | ( | Actor * | actor | ) |
Definition at line 36 of file ResurrectionProcess.cpp.
References Object::getObjId(), Process::item_num, and Process::type.
ResurrectionProcess::ENABLE_RUNTIME_CLASSTYPE | ( | ) |
Reimplemented from Process.
bool ResurrectionProcess::loadData | ( | IDataSource * | ids, | |
uint32 | version | |||
) |
load Process data
Reimplemented from Process.
Definition at line 89 of file ResurrectionProcess.cpp.
References Process::loadData().
bool ResurrectionProcess::run | ( | const uint32 | framenum | ) | [virtual] |
Implements Process.
Definition at line 44 of file ResurrectionProcess.cpp.
References Actor::ACT_DEAD, Actor::ACT_WITHSTANDDEATH, Actor::clearActorFlag(), Item::closeGump(), Process::flags, Item::FLG_GUMP_OPEN, getActor(), Item::getFlags(), Item::getShape(), Actor::isDead(), Process::item_num, Actor::loadMonsterStats(), perr, Process::PROC_TERMINATED, Actor::setInCombat(), and Process::terminate().
void ResurrectionProcess::saveData | ( | ODataSource * | ods | ) | [protected, virtual] |
save the Process data
Reimplemented from Process.
Definition at line 84 of file ResurrectionProcess.cpp.
References Process::saveData().