PentagramMenuGump.cpp

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00001 /*
00002  *  Copyright (C) 2003-2006  The Pentagram Team
00003  *
00004  *  This program is free software; you can redistribute it and/or modify
00005  *  it under the terms of the GNU General Public License as published by
00006  *  the Free Software Foundation; either version 2 of the License, or
00007  *  (at your option) any later version.
00008  *
00009  *  This program is distributed in the hope that it will be useful,
00010  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  *  GNU General Public License for more details.
00013  *
00014  *  You should have received a copy of the GNU General Public License
00015  *  along with this program; if not, write to the Free Software
00016  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017  */
00018 
00019 #include "pent_include.h"
00020 #include "PentagramMenuGump.h"
00021 
00022 #include "RenderSurface.h"
00023 #include "GUIApp.h"
00024 #include "GameWidget.h"
00025 #include "SettingManager.h"
00026 #include "FileSystem.h"
00027 #include "IDataSource.h"
00028 #include "TexturePNG.h"
00029 
00030 DEFINE_RUNTIME_CLASSTYPE_CODE(PentagramMenuGump,ModalGump);
00031 
00032 PentagramMenuGump::PentagramMenuGump(int X, int Y, int Width, int Height) :
00033         ModalGump(X,Y,Width,Height)
00034 {
00035         gameScrollPos = 0;
00036         gameScrollTarget = 0;
00037         gameScrollLastDelta = 0;
00038         titleImage = 0;
00039         navbarImage = 0;
00040         coversImage = 0;
00041         flagsImage = 0;
00042 }
00043 
00044 PentagramMenuGump::~PentagramMenuGump()
00045 {
00046         delete titleImage;
00047         delete navbarImage;
00048         delete coversImage;
00049         delete flagsImage;
00050 }
00051 
00052 void PentagramMenuGump::InitGump(Gump* newparent, bool take_focus)
00053 {
00054         ModalGump::InitGump(newparent, take_focus);
00055 
00056         Pentagram::istring game;
00057 
00058         GameWidget* g;
00059         int y = 50;
00060 
00061         std::vector<Pentagram::istring> games;
00062         // TODO: listGames() should probably be in CoreApp
00063         games = SettingManager::get_instance()->listGames();
00064         unsigned int index = 0;
00065         for (unsigned int i = 0; i < games.size(); ++i) {
00066                 Pentagram::istring game = games[i];
00067 
00068                 if (game == "pentagram") continue;
00069                 if (!GUIApp::get_instance()->getGameInfo(game)) continue;
00070 
00071                 g = new GameWidget(150, y, game);
00072                 g->InitGump(this, false);
00073                 g->SetIndex(index++);
00074                 y += 114;
00075         }
00076 
00077         gamecount = index;
00078 
00079         IDataSource* ds = FileSystem::get_instance()->ReadFile("@data/title.png");
00080         titleImage = Texture::Create(ds, "title.png");
00081         delete ds;
00082 
00083         ds = FileSystem::get_instance()->ReadFile("@data/navbar.png");
00084         navbarImage = Texture::Create(ds, "navbar.png");
00085         delete ds;
00086 
00087         ds = FileSystem::get_instance()->ReadFile("@data/covers.png");
00088         coversImage = Texture::Create(ds, "covers.png");
00089         delete ds;
00090 
00091         ds = FileSystem::get_instance()->ReadFile("@data/flags.png");
00092         flagsImage = Texture::Create(ds, "flags.png");
00093         delete ds;
00094 }
00095 
00096 void PentagramMenuGump::PaintThis(RenderSurface *surf, sint32 lerp_factor, bool /*scaled*/)
00097 {
00098         int w = dims.w, h = dims.h;
00099 #if 1
00100         // CHECKME: fast enough?
00101         for (int i = 0; i < h; i+=4) {
00102                 unsigned int r = (140 * i)/h;
00103                 unsigned int gb = (21 * i)/h;
00104                 uint32 col = 0xFF000000 + (r << 16) + (gb << 8) + gb;
00105                 surf->Fill32(col, 0, i, w, 4);
00106         }
00107 #else
00108         surf->Fill32(0xFF440A0A, 0, 0, w, h);
00109 #endif
00110 
00111 //      surf->Fill32(0xFFDCB95C, 18, 0, 90, 400);
00112         surf->Blit(navbarImage, 0,0, navbarImage->width, navbarImage->height, 9,0);
00113 
00114 //      surf->Fill32(0xFFC11515, 200, 6, 340, 36);
00115         surf->Blit(titleImage, 0,0, titleImage->width, titleImage->height, 200, 6);
00116 }
00117 
00118 void PentagramMenuGump::PaintChildren(RenderSurface *surf, sint32 lerp_factor, bool scaled)
00119 {
00120         // Iterate all children
00121         std::list<Gump*>::iterator it = children.begin();
00122         std::list<Gump*>::iterator end = children.end();
00123 
00124         Pentagram::Rect game_clip_rect(0, 45, 640, dims.h - 58);
00125         Pentagram::Rect cur_clip_rect;
00126         surf->GetClippingRect(cur_clip_rect);
00127 
00128 
00129         while (it != end)
00130         {
00131                 Gump *g = *it;
00132 
00133                 if (g->IsOfType<GameWidget>()) {
00134                         surf->SetClippingRect(game_clip_rect);
00135                         g->Move(150, 50 + 114*g->GetIndex() + gameScrollPos);
00136                 }
00137 
00138                 g->Paint(surf, lerp_factor, scaled);
00139 
00140                 surf->SetClippingRect(cur_clip_rect);
00141 
00142                 ++it;
00143         }       
00144 }
00145 
00146 
00147 void PentagramMenuGump::ChildNotify(Gump *child, uint32 message)
00148 {
00149         if (child->IsOfType<GameWidget>()) {
00150 
00151                 GameWidget* gw = p_dynamic_cast<GameWidget*>(child);
00152                 Pentagram::istring gamename = gw->getGameName();
00153 
00154                 switch (message) {
00155                 case GameWidget::GAME_PLAY:
00156                         GUIApp::get_instance()->changeGame(gamename);
00157                         break;
00158                 case GameWidget::GAME_LOAD:
00159                         break;
00160                 case GameWidget::GAME_SETTINGS:
00161                         break;
00162                 case GameWidget::GAME_REMOVE:
00163                         break;
00164                 }
00165         }
00166 }
00167 
00168 bool PentagramMenuGump::Run(const uint32 framenum)
00169 {
00170         int oldpos = gameScrollPos;
00171 
00172         if (gameScrollPos != gameScrollTarget) {
00173                 int diff = gameScrollTarget - gameScrollPos;
00174                 if (diff < 20 && diff > -20) {
00175                         gameScrollPos = gameScrollTarget;
00176                 } else {
00177                         gameScrollPos += diff/3;
00178                 }
00179         }
00180 
00181         gameScrollLastDelta = gameScrollPos - oldpos;
00182 
00183         return true;
00184 }
00185 
00186 
00187 bool PentagramMenuGump::OnKeyDown(int key, int mod)
00188 {
00189         int delta = 0;
00190 
00191         if (key == SDLK_DOWN) {
00192                 delta = -114;
00193         } else if (key == SDLK_UP) {
00194                 delta = 114;
00195         }
00196 
00197         if (delta && gamecount > 3) {
00198                 gameScrollTarget += delta;
00199 
00200                 if (gameScrollTarget > 0)
00201                         gameScrollTarget = 0;
00202                 if (gameScrollTarget < -114*(gamecount-3))
00203                         gameScrollTarget = -114*(gamecount-3);
00204 
00205                 return true;
00206         }
00207 
00208         return false;
00209 }

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