00001 /* 00002 Copyright (C) 2003-2007 The Pentagram team 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 */ 00018 00019 #include "pent_include.h" 00020 #include "Animation.h" 00021 00022 namespace Animation 00023 { 00024 00025 bool isCombatAnim(const Sequence anim) 00026 { 00027 switch (anim) { 00028 case combatStand: 00029 case readyWeapon: 00030 case advance: 00031 case retreat: 00032 case attack: 00033 case kick: 00034 case startBlock: 00035 case stopBlock: 00036 return true; 00037 default: 00038 return false; 00039 } 00040 } 00041 00043 Sequence checkWeapon(const Sequence nextanim, 00044 const Sequence lastanim) 00045 { 00046 Sequence anim = nextanim; 00047 if (isCombatAnim(nextanim) && ! isCombatAnim(lastanim)) 00048 { 00049 anim = readyWeapon; 00050 } 00051 else if (! isCombatAnim(nextanim) && isCombatAnim(lastanim)) 00052 { 00053 anim = unreadyWeapon; 00054 } 00055 return anim; 00056 } 00057 00058 };