00001 /* 00002 Copyright (C) 2003-2005 The Pentagram team 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 */ 00018 00019 #ifndef ACTORANIMPROCESS_H 00020 #define ACTORANIMPROCESS_H 00021 00022 #include "Process.h" 00023 #include "Animation.h" 00024 00025 class Actor; 00026 struct AnimAction; 00027 class AnimationTracker; 00028 class Item; 00029 00030 class ActorAnimProcess : public Process 00031 { 00032 public: 00033 ActorAnimProcess(); 00035 ActorAnimProcess(Actor* actor, Animation::Sequence action, uint32 dir, 00036 uint32 steps=0); 00037 00038 // p_dynamic_cast stuff 00039 ENABLE_RUNTIME_CLASSTYPE(); 00040 00041 virtual bool run(const uint32 framenum); 00042 00043 virtual void terminate(); 00044 00045 virtual void dumpInfo(); 00046 00047 Animation::Sequence getAction() const { return action; } 00048 00049 bool loadData(IDataSource* ids, uint32 version); 00050 protected: 00051 virtual void saveData(ODataSource* ods); 00052 00053 virtual bool init(); 00054 00056 void doSpecial(); 00057 00059 void doHitSpecial(Item* hit); 00060 00061 Animation::Sequence action; 00062 uint32 dir; 00063 uint32 steps; 00064 00065 AnimationTracker* tracker; 00066 int repeatcounter; 00067 uint32 currentstep; 00068 00069 bool firstframe; 00070 00071 bool animAborted; 00072 00073 bool attackedSomething; // attacked and hit something with this animation 00074 }; 00075 00076 00077 #endif