ActorAnimProcess.h

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00001 /*
00002 Copyright (C) 2003-2005 The Pentagram team
00003 
00004 This program is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU General Public License
00006 as published by the Free Software Foundation; either version 2
00007 of the License, or (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU General Public License for more details.
00013 
00014 You should have received a copy of the GNU General Public License
00015 along with this program; if not, write to the Free Software
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 */
00018 
00019 #ifndef ACTORANIMPROCESS_H
00020 #define ACTORANIMPROCESS_H
00021 
00022 #include "Process.h"
00023 #include "Animation.h"
00024 
00025 class Actor;
00026 struct AnimAction;
00027 class AnimationTracker;
00028 class Item;
00029 
00030 class ActorAnimProcess : public Process
00031 {
00032 public:
00033         ActorAnimProcess();
00035         ActorAnimProcess(Actor* actor, Animation::Sequence action, uint32 dir,
00036                                          uint32 steps=0);
00037 
00038         // p_dynamic_cast stuff
00039         ENABLE_RUNTIME_CLASSTYPE();
00040 
00041         virtual bool run(const uint32 framenum);
00042 
00043         virtual void terminate();
00044 
00045         virtual void dumpInfo();
00046 
00047         Animation::Sequence getAction() const { return action; }
00048 
00049         bool loadData(IDataSource* ids, uint32 version);
00050 protected:
00051         virtual void saveData(ODataSource* ods);
00052 
00053         virtual bool init();
00054 
00056         void doSpecial();
00057 
00059         void doHitSpecial(Item* hit);
00060 
00061         Animation::Sequence action;
00062         uint32 dir;
00063         uint32 steps;
00064 
00065         AnimationTracker* tracker;
00066         int repeatcounter;
00067         uint32 currentstep;
00068 
00069         bool firstframe;
00070 
00071         bool animAborted;
00072 
00073         bool attackedSomething; // attacked and hit something with this animation
00074 };
00075 
00076 
00077 #endif

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