00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019 #ifndef ITEMRELATIVEGUMP_H_INCLUDED
00020 #define ITEMRELATIVEGUMP_H_INCLUDED
00021
00022 #include "Gump.h"
00023
00024 class ItemRelativeGump : public Gump
00025 {
00026 protected:
00027 sint32 ix, iy;
00028
00029 public:
00030 ENABLE_RUNTIME_CLASSTYPE();
00031
00032 ItemRelativeGump();
00033 ItemRelativeGump(sint32 x, sint32 y, sint32 width, sint32 height, uint16 owner, uint32 _Flags = 0, sint32 layer = LAYER_NORMAL);
00034 virtual ~ItemRelativeGump(void);
00035
00036 virtual void InitGump(Gump* newparent, bool take_focus=true);
00037
00038
00039
00040 virtual void Paint(RenderSurface*, sint32 lerp_factor, bool scaled);
00041
00042 virtual void ParentToGump(int &px, int &py,
00043 PointRoundDir r = ROUND_TOPLEFT);
00044 virtual void GumpToParent(int &gx, int &gy,
00045 PointRoundDir r = ROUND_TOPLEFT);
00046
00047 virtual void Move(int x, int y);
00048
00049 bool loadData(IDataSource* ids, uint32 version);
00050 protected:
00051 virtual void saveData(ODataSource* ods);
00052
00053 virtual void GetItemLocation(sint32 lerp_factor);
00054
00056 void MoveOnScreen();
00057 };
00058
00059 #endif