00001 /* 00002 Copyright (C) 2004-2006 The Pentagram team 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 */ 00018 00019 #ifndef WEAPONOVERLAY_H 00020 #define WEAPONOVERLAY_H 00021 00022 #include <vector> 00023 00024 struct WeaponOverlayFrame { 00025 sint32 xoff; 00026 sint32 yoff; 00027 uint32 frame; 00028 }; 00029 00030 struct WeaponOverlay { 00031 unsigned int dircount; 00032 std::vector<WeaponOverlayFrame>* frames; // 8 or 16 directions 00033 00034 WeaponOverlay() { frames = NULL; } 00035 ~WeaponOverlay() { delete[] frames; } 00036 }; 00037 00038 struct AnimWeaponOverlay { 00044 const WeaponOverlayFrame* getFrame(unsigned int type, 00045 unsigned int direction, 00046 unsigned int frame) const { 00047 if (type >= overlay.size()) return 0; 00048 if (direction >= overlay[type].dircount) return 0; 00049 if (frame >= overlay[type].frames[direction].size()) return 0; 00050 return &(overlay[type].frames[direction][frame]); 00051 } 00052 00053 std::vector<WeaponOverlay> overlay; 00054 }; 00055 00056 00057 #endif