00001 /* 00002 Copyright (C) 2003-2005 The Pentagram team 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 */ 00018 00019 #ifndef AVATARMOVERPROCESS_H 00020 #define AVATARMOVERPROCESS_H 00021 00022 #include "Process.h" 00023 #include "Mouse.h" 00024 #include "Animation.h" 00025 00026 class AvatarMoverProcess : public Process 00027 { 00028 public: 00029 AvatarMoverProcess(); 00030 virtual ~AvatarMoverProcess(); 00031 00032 // p_dynamic_cast stuff 00033 ENABLE_RUNTIME_CLASSTYPE(); 00034 00035 virtual bool run(const uint32 framenum); 00036 00037 void OnMouseDown(int button, int mx, int my); 00038 void OnMouseUp(int button); 00039 00040 bool loadData(IDataSource* ids, uint32 version); 00041 protected: 00042 virtual void saveData(ODataSource* ods); 00043 00044 bool handleHangingMode(const uint32 framenum); 00045 bool handleCombatMode(const uint32 framenum); 00046 bool handleNormalMode(const uint32 framenum); 00047 00048 void step(Animation::Sequence action, int direction, bool adjusted=false); 00049 void jump(Animation::Sequence action, int direction); 00050 void turnToDirection(int direction); 00051 bool checkTurn(int direction, bool moving); 00052 bool canAttack(); 00053 00054 uint32 lastframe; 00055 00056 // attack speed limiting 00057 uint32 lastAttack; 00058 00059 // shake head when idle 00060 sint32 idleTime; 00061 Animation::Sequence lastHeadShakeAnim; 00062 00063 MButton mouseButton[2]; 00064 }; 00065 00066 00067 00068 #endif