CombatProcess.h

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00001 /*
00002 Copyright (C) 2004-2006 The Pentagram team
00003 
00004 This program is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU General Public License
00006 as published by the Free Software Foundation; either version 2
00007 of the License, or (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU General Public License for more details.
00013 
00014 You should have received a copy of the GNU General Public License
00015 along with this program; if not, write to the Free Software
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 */
00018 
00019 #ifndef COMBATPROCESS_H
00020 #define COMBATPROCESS_H
00021 
00022 #include "Process.h"
00023 
00024 class Actor;
00025 
00026 class CombatProcess : public Process
00027 {
00028 public:
00029         CombatProcess();
00030         CombatProcess(Actor* actor);
00031 
00032         // p_dynamic_cast stuff
00033         ENABLE_RUNTIME_CLASSTYPE();
00034 
00035         virtual bool run(const uint32 framenum);
00036 
00037         virtual void terminate();
00038 
00039         ObjId getTarget();
00040         void setTarget(ObjId target_);
00041         ObjId seekTarget();
00042 
00043         virtual void dumpInfo();
00044 
00045         bool loadData(IDataSource* ids, uint32 version);
00046 protected:
00047         virtual void saveData(ODataSource* ods);
00048 
00049         bool isValidTarget(Actor* target);
00050         bool isEnemy(Actor* target);
00051         bool inAttackRange();
00052         int getTargetDirection();
00053 
00054         void turnToDirection(int direction);
00055         void waitForTarget();
00056 
00057         ObjId target;
00058         ObjId fixedTarget;
00059 
00060         enum CombatMode {
00061                 CM_WAITING = 0,
00062                 CM_PATHFINDING,
00063                 CM_ATTACKING
00064         } combatmode;
00065 };
00066 
00067 
00068 #endif

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