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00019 #ifndef PENTAGRAMMENUGUMP_H
00020 #define PENTAGRAMMENUGUMP_H
00021
00022 #include "ModalGump.h"
00023
00024 struct Texture;
00025
00026 class PentagramMenuGump : public ModalGump
00027 {
00028 public:
00029 ENABLE_RUNTIME_CLASSTYPE();
00030
00031 PentagramMenuGump(int x, int y, int w, int h);
00032 virtual ~PentagramMenuGump();
00033
00034 virtual void InitGump(Gump* newparent, bool take_focus=true);
00035
00036 virtual void PaintThis(RenderSurface *surf, sint32 lerp_factor, bool scaled);
00037 virtual void PaintChildren(RenderSurface *surf, sint32 lerp_factor, bool scaled);
00038
00039 virtual void ChildNotify(Gump *child, uint32 message);
00040
00041 virtual bool OnKeyDown(int key, int mod);
00042
00043 virtual bool Run(const uint32 framenum);
00044
00045 #if 0
00046 virtual uint16 TraceObjId(int mx, int my);
00047
00048 virtual bool StartDraggingChild(Gump* gump, int mx, int my);
00049 virtual void DraggingChild(Gump* gump, int mx, int my);
00050 virtual void StopDraggingChild(Gump* gump);
00051
00052 virtual Gump* OnMouseDown(int button, int mx, int my);
00053 virtual void OnMouseUp(int button, int mx, int my);
00054 virtual void OnMouseClick(int button, int mx, int my);
00055 virtual void OnMouseDouble(int button, int mx, int my);
00056
00057 virtual void RenderSurfaceChanged();
00058 #endif
00059
00060 Texture* getCovers() const { return coversImage; }
00061 Texture* getFlags() const { return flagsImage; }
00062
00063 private:
00064
00065 int gameScrollPos;
00066 int gameScrollTarget;
00067 int gameScrollLastDelta;
00068
00069 int gamecount;
00070
00071 Texture* titleImage;
00072 Texture* navbarImage;
00073 Texture* coversImage;
00074 Texture* flagsImage;
00075
00076 };
00077
00078 #endif