AvatarMoverProcess Member List

This is the complete list of members for AvatarMoverProcess, including all inherited members.

AvatarMoverProcess()AvatarMoverProcess
canAttack()AvatarMoverProcess [protected]
checkTurn(int direction, bool moving)AvatarMoverProcess [protected]
dumpInfo()Process [virtual]
ENABLE_CUSTOM_MEMORY_ALLOCATION()Process
ENABLE_RUNTIME_CLASSTYPE()AvatarMoverProcess
fail()Process
flagsProcess [protected]
getItemNum() const Process [inline]
getPid() const Process [inline]
getProcessFlags() const Process [inline]
getType() const Process [inline]
handleCombatMode(const uint32 framenum)AvatarMoverProcess [protected]
handleHangingMode(const uint32 framenum)AvatarMoverProcess [protected]
handleNormalMode(const uint32 framenum)AvatarMoverProcess [protected]
idleTimeAvatarMoverProcess [protected]
is_active() const Process [inline]
is_suspended() const Process [inline]
is_terminated() const Process [inline]
item_numProcess [protected]
jump(Animation::Sequence action, int direction)AvatarMoverProcess [protected]
Kernel classProcess [friend]
lastAttackAvatarMoverProcess [protected]
lastframeAvatarMoverProcess [protected]
lastHeadShakeAnimAvatarMoverProcess [protected]
loadData(IDataSource *ids, uint32 version)AvatarMoverProcess
mouseButtonAvatarMoverProcess [protected]
OnMouseDown(int button, int mx, int my)AvatarMoverProcess
OnMouseUp(int button)AvatarMoverProcess
pidProcess [protected]
PROC_ACTIVE enum valueProcess
PROC_FAILED enum valueProcess
PROC_RUNPAUSED enum valueProcess
PROC_SUSPENDED enum valueProcess
PROC_TERM_DEFERRED enum valueProcess
PROC_TERMINATED enum valueProcess
Process(ObjId item_num=0, uint16 type=0)Process
processflags enum nameProcess
resultProcess [protected]
run(const uint32 framenum)AvatarMoverProcess [virtual]
save(ODataSource *ods)Process
saveData(ODataSource *ods)AvatarMoverProcess [protected, virtual]
setItemNum(ObjId it)Process [inline]
setType(uint16 ty)Process [inline]
step(Animation::Sequence action, int direction, bool adjusted=false)AvatarMoverProcess [protected]
suspend()Process
terminate()Process [virtual]
terminateDeferred()Process [inline]
turnToDirection(int direction)AvatarMoverProcess [protected]
typeProcess [protected]
waitFor(ProcId pid)Process
waitFor(Process *proc)Process
waitingProcess [protected]
wakeUp(uint32 result)Process
writeProcessHeader(ODataSource *ods)Process [protected]
~AvatarMoverProcess()AvatarMoverProcess [virtual]
~Process()Process [inline, virtual]


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