AvatarMoverProcess() | AvatarMoverProcess | |
canAttack() | AvatarMoverProcess | [protected] |
checkTurn(int direction, bool moving) | AvatarMoverProcess | [protected] |
dumpInfo() | Process | [virtual] |
ENABLE_CUSTOM_MEMORY_ALLOCATION() | Process | |
ENABLE_RUNTIME_CLASSTYPE() | AvatarMoverProcess | |
fail() | Process | |
flags | Process | [protected] |
getItemNum() const | Process | [inline] |
getPid() const | Process | [inline] |
getProcessFlags() const | Process | [inline] |
getType() const | Process | [inline] |
handleCombatMode(const uint32 framenum) | AvatarMoverProcess | [protected] |
handleHangingMode(const uint32 framenum) | AvatarMoverProcess | [protected] |
handleNormalMode(const uint32 framenum) | AvatarMoverProcess | [protected] |
idleTime | AvatarMoverProcess | [protected] |
is_active() const | Process | [inline] |
is_suspended() const | Process | [inline] |
is_terminated() const | Process | [inline] |
item_num | Process | [protected] |
jump(Animation::Sequence action, int direction) | AvatarMoverProcess | [protected] |
Kernel class | Process | [friend] |
lastAttack | AvatarMoverProcess | [protected] |
lastframe | AvatarMoverProcess | [protected] |
lastHeadShakeAnim | AvatarMoverProcess | [protected] |
loadData(IDataSource *ids, uint32 version) | AvatarMoverProcess | |
mouseButton | AvatarMoverProcess | [protected] |
OnMouseDown(int button, int mx, int my) | AvatarMoverProcess | |
OnMouseUp(int button) | AvatarMoverProcess | |
pid | Process | [protected] |
PROC_ACTIVE enum value | Process | |
PROC_FAILED enum value | Process | |
PROC_RUNPAUSED enum value | Process | |
PROC_SUSPENDED enum value | Process | |
PROC_TERM_DEFERRED enum value | Process | |
PROC_TERMINATED enum value | Process | |
Process(ObjId item_num=0, uint16 type=0) | Process | |
processflags enum name | Process | |
result | Process | [protected] |
run(const uint32 framenum) | AvatarMoverProcess | [virtual] |
save(ODataSource *ods) | Process | |
saveData(ODataSource *ods) | AvatarMoverProcess | [protected, virtual] |
setItemNum(ObjId it) | Process | [inline] |
setType(uint16 ty) | Process | [inline] |
step(Animation::Sequence action, int direction, bool adjusted=false) | AvatarMoverProcess | [protected] |
suspend() | Process | |
terminate() | Process | [virtual] |
terminateDeferred() | Process | [inline] |
turnToDirection(int direction) | AvatarMoverProcess | [protected] |
type | Process | [protected] |
waitFor(ProcId pid) | Process | |
waitFor(Process *proc) | Process | |
waiting | Process | [protected] |
wakeUp(uint32 result) | Process | |
writeProcessHeader(ODataSource *ods) | Process | [protected] |
~AvatarMoverProcess() | AvatarMoverProcess | [virtual] |
~Process() | Process | [inline, virtual] |