createActor(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, bool objid) | ItemFactory | [static] |
createItem(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, bool objid) | ItemFactory | [static] |