| actorIDs | ObjectManager | |
| addObjectLoader(std::string classname, ObjectLoadFunc func) | ObjectManager | [inline, private] |
| assignActorObjId(Actor *obj, ObjId id=0xFFFF) | ObjectManager | |
| assignObjId(Object *obj, ObjId id=0xFFFF) | ObjectManager | |
| clearObjId(ObjId objid) | ObjectManager | |
| ConCmd_objectInfo(const Console::ArgvType &argv) | ObjectManager | [static] |
| ConCmd_objectTypes(const Console::ArgvType &argv) | ObjectManager | [static] |
| get_instance() | ObjectManager | [inline, static] |
| getObject(ObjId objid) const | ObjectManager | |
| load(IDataSource *ids, uint32 version) | ObjectManager | |
| loadObject(IDataSource *ids, uint32 version) | ObjectManager | |
| loadObject(IDataSource *ids, std::string classname, uint32 version) | ObjectManager | |
| objectloaders | ObjectManager | [private] |
| objectmanager | ObjectManager | [private, static] |
| ObjectManager() | ObjectManager | |
| objects | ObjectManager | |
| objectStats() | ObjectManager | |
| objectTypes() | ObjectManager | |
| objIDs | ObjectManager | |
| reserveObjId(ObjId objid) | ObjectManager | |
| reset() | ObjectManager | |
| save(ODataSource *ods) | ObjectManager | |
| setupLoaders() | ObjectManager | [private] |
| ~ObjectManager() | ObjectManager | |