actorIDs | ObjectManager | |
addObjectLoader(std::string classname, ObjectLoadFunc func) | ObjectManager | [inline, private] |
assignActorObjId(Actor *obj, ObjId id=0xFFFF) | ObjectManager | |
assignObjId(Object *obj, ObjId id=0xFFFF) | ObjectManager | |
clearObjId(ObjId objid) | ObjectManager | |
ConCmd_objectInfo(const Console::ArgvType &argv) | ObjectManager | [static] |
ConCmd_objectTypes(const Console::ArgvType &argv) | ObjectManager | [static] |
get_instance() | ObjectManager | [inline, static] |
getObject(ObjId objid) const | ObjectManager | |
load(IDataSource *ids, uint32 version) | ObjectManager | |
loadObject(IDataSource *ids, uint32 version) | ObjectManager | |
loadObject(IDataSource *ids, std::string classname, uint32 version) | ObjectManager | |
objectloaders | ObjectManager | [private] |
objectmanager | ObjectManager | [private, static] |
ObjectManager() | ObjectManager | |
objects | ObjectManager | |
objectStats() | ObjectManager | |
objectTypes() | ObjectManager | |
objIDs | ObjectManager | |
reserveObjId(ObjId objid) | ObjectManager | |
reset() | ObjectManager | |
save(ODataSource *ods) | ObjectManager | |
setupLoaders() | ObjectManager | [private] |
~ObjectManager() | ObjectManager | |