actor | Pathfinder | [protected] |
actor_xd | Pathfinder | [protected] |
actor_yd | Pathfinder | [protected] |
actor_zd | Pathfinder | [protected] |
alreadyVisited(sint32 x, sint32 y, sint32 z) | Pathfinder | [protected] |
canReach() | Pathfinder | |
checkTarget(PathNode *node) | Pathfinder | [protected] |
ConCmd_visualDebug(const Console::ArgvType &argv) | Pathfinder | [static] |
costHeuristic(PathNode *node) | Pathfinder | [protected] |
expandNode(PathNode *node) | Pathfinder | [protected] |
expandtime | Pathfinder | [protected] |
hitmode | Pathfinder | [protected] |
init(Actor *actor, PathfindingState *state=0) | Pathfinder | |
newNode(PathNode *oldnode, PathfindingState &state, unsigned int steps) | Pathfinder | [protected] |
nodelist | Pathfinder | [protected] |
nodes | Pathfinder | [protected] |
pathfind(std::vector< PathfindingAction > &path) | Pathfinder | |
Pathfinder() | Pathfinder | |
setTarget(sint32 x, sint32 y, sint32 z) | Pathfinder | |
setTarget(Item *item, bool hit=false) | Pathfinder | |
start | Pathfinder | [protected] |
targetitem | Pathfinder | [protected] |
targetx | Pathfinder | [protected] |
targety | Pathfinder | [protected] |
targetz | Pathfinder | [protected] |
visited | Pathfinder | [protected] |
visualdebug_actor | Pathfinder | [static] |
~Pathfinder() | Pathfinder |