delay | SpriteProcess | [private] |
delay_counter | SpriteProcess | [private] |
dumpInfo() | Process | [virtual] |
ENABLE_CUSTOM_MEMORY_ALLOCATION() | Process | |
ENABLE_RUNTIME_CLASSTYPE() | SpriteProcess | |
fail() | Process | |
first_frame | SpriteProcess | [private] |
flags | Process | [protected] |
frame | SpriteProcess | [private] |
getItemNum() const | Process | [inline] |
getPid() const | Process | [inline] |
getProcessFlags() const | Process | [inline] |
getType() const | Process | [inline] |
init() | SpriteProcess | [protected] |
initialized | SpriteProcess | [private] |
INTRINSIC(I_createSprite) | SpriteProcess | |
is_active() const | Process | [inline] |
is_suspended() const | Process | [inline] |
is_terminated() const | Process | [inline] |
item_num | Process | [protected] |
Kernel class | Process | [friend] |
last_frame | SpriteProcess | [private] |
loadData(IDataSource *ids, uint32 version) | SpriteProcess | |
pid | Process | [protected] |
PROC_ACTIVE enum value | Process | |
PROC_FAILED enum value | Process | |
PROC_RUNPAUSED enum value | Process | |
PROC_SUSPENDED enum value | Process | |
PROC_TERM_DEFERRED enum value | Process | |
PROC_TERMINATED enum value | Process | |
Process(ObjId item_num=0, uint16 type=0) | Process | |
processflags enum name | Process | |
repeats | SpriteProcess | [private] |
result | Process | [protected] |
run(const uint32 framenum) | SpriteProcess | [virtual] |
save(ODataSource *ods) | Process | |
saveData(ODataSource *ods) | SpriteProcess | [protected, virtual] |
setItemNum(ObjId it) | Process | [inline] |
setType(uint16 ty) | Process | [inline] |
shape | SpriteProcess | [private] |
SpriteProcess() | SpriteProcess | |
SpriteProcess(int shape, int frame, int last_frame, int repeats, int delay, int x, int y, int z, bool delayed_init=false) | SpriteProcess | |
suspend() | Process | |
terminate() | Process | [virtual] |
terminateDeferred() | Process | [inline] |
type | Process | [protected] |
waitFor(ProcId pid) | Process | |
waitFor(Process *proc) | Process | |
waiting | Process | [protected] |
wakeUp(uint32 result) | Process | |
writeProcessHeader(ODataSource *ods) | Process | [protected] |
x | SpriteProcess | [private] |
y | SpriteProcess | [private] |
z | SpriteProcess | [private] |
~Process() | Process | [inline, virtual] |
~SpriteProcess(void) | SpriteProcess | [virtual] |