checkHit(Actor *actor, Actor *target) | PathfindingState | |
checkItem(Item *item, int xyRange, int zRange) | PathfindingState | |
checkPoint(sint32 x_, sint32 y_, sint32 z_, int range) | PathfindingState | |
combat | PathfindingState | |
direction | PathfindingState | |
firststep | PathfindingState | |
flipped | PathfindingState | |
lastanim | PathfindingState | |
load(Actor *actor) | PathfindingState | |
x | PathfindingState | |
y | PathfindingState | |
z | PathfindingState |