| checkHit(Actor *actor, Actor *target) | PathfindingState | |
| checkItem(Item *item, int xyRange, int zRange) | PathfindingState | |
| checkPoint(sint32 x_, sint32 y_, sint32 z_, int range) | PathfindingState | |
| combat | PathfindingState | |
| direction | PathfindingState | |
| firststep | PathfindingState | |
| flipped | PathfindingState | |
| lastanim | PathfindingState | |
| load(Actor *actor) | PathfindingState | |
| x | PathfindingState | |
| y | PathfindingState | |
| z | PathfindingState |
1.4.7