action | ActorAnimProcess | [protected] |
ActorAnimProcess() | ActorAnimProcess | |
ActorAnimProcess(Actor *actor, Animation::Sequence action, uint32 dir, uint32 steps=0) | ActorAnimProcess | |
animAborted | ActorAnimProcess | [protected] |
attackedSomething | ActorAnimProcess | [protected] |
currentstep | ActorAnimProcess | [protected] |
dir | ActorAnimProcess | [protected] |
doHitSpecial(Item *hit) | ActorAnimProcess | [protected] |
doSpecial() | ActorAnimProcess | [protected] |
dumpInfo() | ActorAnimProcess | [virtual] |
ENABLE_CUSTOM_MEMORY_ALLOCATION() | Process | |
ENABLE_RUNTIME_CLASSTYPE() | TargetedAnimProcess | |
fail() | Process | |
firstframe | ActorAnimProcess | [protected] |
flags | Process | [protected] |
getAction() const | ActorAnimProcess | [inline] |
getItemNum() const | Process | [inline] |
getPid() const | Process | [inline] |
getProcessFlags() const | Process | [inline] |
getType() const | Process | [inline] |
init() | TargetedAnimProcess | [protected, virtual] |
is_active() const | Process | [inline] |
is_suspended() const | Process | [inline] |
is_terminated() const | Process | [inline] |
item_num | Process | [protected] |
Kernel class | Process | [friend] |
loadData(IDataSource *ids, uint32 version) | TargetedAnimProcess | |
pid | Process | [protected] |
PROC_ACTIVE enum value | Process | |
PROC_FAILED enum value | Process | |
PROC_RUNPAUSED enum value | Process | |
PROC_SUSPENDED enum value | Process | |
PROC_TERM_DEFERRED enum value | Process | |
PROC_TERMINATED enum value | Process | |
Process(ObjId item_num=0, uint16 type=0) | Process | |
processflags enum name | Process | |
repeatcounter | ActorAnimProcess | [protected] |
result | Process | [protected] |
run(const uint32 framenum) | ActorAnimProcess | [virtual] |
save(ODataSource *ods) | Process | |
saveData(ODataSource *ods) | TargetedAnimProcess | [protected, virtual] |
setItemNum(ObjId it) | Process | [inline] |
setType(uint16 ty) | Process | [inline] |
steps | ActorAnimProcess | [protected] |
suspend() | Process | |
TargetedAnimProcess() | TargetedAnimProcess | |
TargetedAnimProcess(Actor *actor, Animation::Sequence action, uint32 dir, sint32 coords[3]) | TargetedAnimProcess | |
terminate() | ActorAnimProcess | [virtual] |
terminateDeferred() | Process | [inline] |
tracker | ActorAnimProcess | [protected] |
type | Process | [protected] |
waitFor(ProcId pid) | Process | |
waitFor(Process *proc) | Process | |
waiting | Process | [protected] |
wakeUp(uint32 result) | Process | |
writeProcessHeader(ODataSource *ods) | Process | [protected] |
x | TargetedAnimProcess | [protected] |
y | TargetedAnimProcess | [protected] |
z | TargetedAnimProcess | [protected] |
~Process() | Process | [inline, virtual] |