| action | ActorAnimProcess | [protected] |
| ActorAnimProcess() | ActorAnimProcess | |
| ActorAnimProcess(Actor *actor, Animation::Sequence action, uint32 dir, uint32 steps=0) | ActorAnimProcess | |
| animAborted | ActorAnimProcess | [protected] |
| attackedSomething | ActorAnimProcess | [protected] |
| currentstep | ActorAnimProcess | [protected] |
| dir | ActorAnimProcess | [protected] |
| doHitSpecial(Item *hit) | ActorAnimProcess | [protected] |
| doSpecial() | ActorAnimProcess | [protected] |
| dumpInfo() | ActorAnimProcess | [virtual] |
| ENABLE_CUSTOM_MEMORY_ALLOCATION() | Process | |
| ENABLE_RUNTIME_CLASSTYPE() | TargetedAnimProcess | |
| fail() | Process | |
| firstframe | ActorAnimProcess | [protected] |
| flags | Process | [protected] |
| getAction() const | ActorAnimProcess | [inline] |
| getItemNum() const | Process | [inline] |
| getPid() const | Process | [inline] |
| getProcessFlags() const | Process | [inline] |
| getType() const | Process | [inline] |
| init() | TargetedAnimProcess | [protected, virtual] |
| is_active() const | Process | [inline] |
| is_suspended() const | Process | [inline] |
| is_terminated() const | Process | [inline] |
| item_num | Process | [protected] |
| Kernel class | Process | [friend] |
| loadData(IDataSource *ids, uint32 version) | TargetedAnimProcess | |
| pid | Process | [protected] |
| PROC_ACTIVE enum value | Process | |
| PROC_FAILED enum value | Process | |
| PROC_RUNPAUSED enum value | Process | |
| PROC_SUSPENDED enum value | Process | |
| PROC_TERM_DEFERRED enum value | Process | |
| PROC_TERMINATED enum value | Process | |
| Process(ObjId item_num=0, uint16 type=0) | Process | |
| processflags enum name | Process | |
| repeatcounter | ActorAnimProcess | [protected] |
| result | Process | [protected] |
| run(const uint32 framenum) | ActorAnimProcess | [virtual] |
| save(ODataSource *ods) | Process | |
| saveData(ODataSource *ods) | TargetedAnimProcess | [protected, virtual] |
| setItemNum(ObjId it) | Process | [inline] |
| setType(uint16 ty) | Process | [inline] |
| steps | ActorAnimProcess | [protected] |
| suspend() | Process | |
| TargetedAnimProcess() | TargetedAnimProcess | |
| TargetedAnimProcess(Actor *actor, Animation::Sequence action, uint32 dir, sint32 coords[3]) | TargetedAnimProcess | |
| terminate() | ActorAnimProcess | [virtual] |
| terminateDeferred() | Process | [inline] |
| tracker | ActorAnimProcess | [protected] |
| type | Process | [protected] |
| waitFor(ProcId pid) | Process | |
| waitFor(Process *proc) | Process | |
| waiting | Process | [protected] |
| wakeUp(uint32 result) | Process | |
| writeProcessHeader(ODataSource *ods) | Process | [protected] |
| x | TargetedAnimProcess | [protected] |
| y | TargetedAnimProcess | [protected] |
| z | TargetedAnimProcess | [protected] |
| ~Process() | Process | [inline, virtual] |