TargetedAnimProcess Member List

This is the complete list of members for TargetedAnimProcess, including all inherited members.

actionActorAnimProcess [protected]
ActorAnimProcess()ActorAnimProcess
ActorAnimProcess(Actor *actor, Animation::Sequence action, uint32 dir, uint32 steps=0)ActorAnimProcess
animAbortedActorAnimProcess [protected]
attackedSomethingActorAnimProcess [protected]
currentstepActorAnimProcess [protected]
dirActorAnimProcess [protected]
doHitSpecial(Item *hit)ActorAnimProcess [protected]
doSpecial()ActorAnimProcess [protected]
dumpInfo()ActorAnimProcess [virtual]
ENABLE_CUSTOM_MEMORY_ALLOCATION()Process
ENABLE_RUNTIME_CLASSTYPE()TargetedAnimProcess
fail()Process
firstframeActorAnimProcess [protected]
flagsProcess [protected]
getAction() const ActorAnimProcess [inline]
getItemNum() const Process [inline]
getPid() const Process [inline]
getProcessFlags() const Process [inline]
getType() const Process [inline]
init()TargetedAnimProcess [protected, virtual]
is_active() const Process [inline]
is_suspended() const Process [inline]
is_terminated() const Process [inline]
item_numProcess [protected]
Kernel classProcess [friend]
loadData(IDataSource *ids, uint32 version)TargetedAnimProcess
pidProcess [protected]
PROC_ACTIVE enum valueProcess
PROC_FAILED enum valueProcess
PROC_RUNPAUSED enum valueProcess
PROC_SUSPENDED enum valueProcess
PROC_TERM_DEFERRED enum valueProcess
PROC_TERMINATED enum valueProcess
Process(ObjId item_num=0, uint16 type=0)Process
processflags enum nameProcess
repeatcounterActorAnimProcess [protected]
resultProcess [protected]
run(const uint32 framenum)ActorAnimProcess [virtual]
save(ODataSource *ods)Process
saveData(ODataSource *ods)TargetedAnimProcess [protected, virtual]
setItemNum(ObjId it)Process [inline]
setType(uint16 ty)Process [inline]
stepsActorAnimProcess [protected]
suspend()Process
TargetedAnimProcess()TargetedAnimProcess
TargetedAnimProcess(Actor *actor, Animation::Sequence action, uint32 dir, sint32 coords[3])TargetedAnimProcess
terminate()ActorAnimProcess [virtual]
terminateDeferred()Process [inline]
trackerActorAnimProcess [protected]
typeProcess [protected]
waitFor(ProcId pid)Process
waitFor(Process *proc)Process
waitingProcess [protected]
wakeUp(uint32 result)Process
writeProcessHeader(ODataSource *ods)Process [protected]
xTargetedAnimProcess [protected]
yTargetedAnimProcess [protected]
zTargetedAnimProcess [protected]
~Process()Process [inline, virtual]


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