#include <TargetedAnimProcess.h>
Inheritance diagram for TargetedAnimProcess:
Public Member Functions | |
TargetedAnimProcess () | |
TargetedAnimProcess (Actor *actor, Animation::Sequence action, uint32 dir, sint32 coords[3]) | |
ENABLE_RUNTIME_CLASSTYPE () | |
bool | loadData (IDataSource *ids, uint32 version) |
Protected Member Functions | |
virtual void | saveData (ODataSource *ods) |
virtual bool | init () |
Protected Attributes | |
sint32 | x |
sint32 | y |
sint32 | z |
Definition at line 25 of file TargetedAnimProcess.h.
TargetedAnimProcess::TargetedAnimProcess | ( | ) |
Definition at line 30 of file TargetedAnimProcess.cpp.
TargetedAnimProcess::TargetedAnimProcess | ( | Actor * | actor, | |
Animation::Sequence | action, | |||
uint32 | dir, | |||
sint32 | coords[3] | |||
) |
note: this probably needs some more parameters
Definition at line 35 of file TargetedAnimProcess.cpp.
TargetedAnimProcess::ENABLE_RUNTIME_CLASSTYPE | ( | ) |
Reimplemented from ActorAnimProcess.
bool TargetedAnimProcess::init | ( | ) | [protected, virtual] |
Reimplemented from ActorAnimProcess.
Definition at line 42 of file TargetedAnimProcess.cpp.
References ActorAnimProcess::init(), AnimationTracker::setTargetedMode(), ActorAnimProcess::tracker, x, y, and z.
bool TargetedAnimProcess::loadData | ( | IDataSource * | ids, | |
uint32 | version | |||
) |
load Process data
Reimplemented from ActorAnimProcess.
Definition at line 62 of file TargetedAnimProcess.cpp.
References ActorAnimProcess::loadData(), x, y, and z.
void TargetedAnimProcess::saveData | ( | ODataSource * | ods | ) | [protected, virtual] |
save the Process data
Reimplemented from ActorAnimProcess.
Definition at line 52 of file TargetedAnimProcess.cpp.
References ActorAnimProcess::saveData(), ODataSource::write4(), x, y, and z.
sint32 TargetedAnimProcess::x [protected] |
Definition at line 42 of file TargetedAnimProcess.h.
Referenced by init(), loadData(), saveData(), and TargetedAnimProcess().
sint32 TargetedAnimProcess::y [protected] |
Definition at line 42 of file TargetedAnimProcess.h.
Referenced by init(), loadData(), saveData(), and TargetedAnimProcess().
sint32 TargetedAnimProcess::z [protected] |
Definition at line 42 of file TargetedAnimProcess.h.
Referenced by init(), loadData(), saveData(), and TargetedAnimProcess().