#include <FrameID.h>
Public Member Functions | |
FrameID () | |
FrameID (uint16 flex, uint32 shape, uint32 frame) | |
void | save (ODataSource *ods) |
bool | load (IDataSource *ids) |
Public Attributes | |
uint16 | flexid |
uint32 | shapenum |
uint32 | framenum |
Definition at line 25 of file FrameID.h.
bool FrameID::load | ( | IDataSource * | ids | ) |
Definition at line 32 of file FrameID.cpp.
References flexid, framenum, IDataSource::read2(), IDataSource::read4(), and shapenum.
void FrameID::save | ( | ODataSource * | ods | ) |
Definition at line 25 of file FrameID.cpp.
References flexid, framenum, shapenum, ODataSource::write2(), and ODataSource::write4().
Definition at line 27 of file FrameID.h.
Referenced by GameData::getShape(), load(), save(), and GameData::translate().
Definition at line 29 of file FrameID.h.
Referenced by ButtonWidget::ButtonWidget(), GameData::getFrame(), U8SaveGump::InitGump(), QuitGump::InitGump(), load(), save(), and GameData::translate().
Definition at line 28 of file FrameID.h.
Referenced by GameData::getShape(), load(), save(), and GameData::translate().