#include <AudioProcess.h>
Inheritance diagram for AudioProcess:

Public Member Functions | |
| ENABLE_RUNTIME_CLASSTYPE () | |
| AudioProcess (void) | |
| virtual | ~AudioProcess (void) |
| INTRINSIC (I_playSFX) | |
| INTRINSIC (I_playAmbientSFX) | |
| INTRINSIC (I_isSFXPlaying) | |
| INTRINSIC (I_setVolumeSFX) | |
| INTRINSIC (I_stopSFX) | |
| virtual bool | run (const uint32 framenum) |
| void | playSFX (int sfxnum, int priority, ObjId objid, int loops, bool no_duplicates=false, uint32 pitch_shift=0x10000, uint16 volume=0x80) |
| void | stopSFX (int sfxnum, ObjId objid) |
| bool | isSFXPlaying (int sfxnum) |
| void | setVolumeSFX (int sfxnum, uint8 volume) |
| bool | playSpeech (std::string &barked, int shapenum, ObjId objid, uint32 pitch_shift=0x10000, uint16 volume=256) |
| void | stopSpeech (std::string &barked, int shapenum, ObjId objid) |
| bool | isSpeechPlaying (std::string &barked, int shapenum) |
| uint32 | getSpeechLength (std::string &barked, int shapenum) const |
| int | playSample (Pentagram::AudioSample *sample, int priority, int loops, uint32 pitch_shift=0x10000, int lvol=256, int rvol=256) |
| void | pauseAllSamples () |
| void | unpauseAllSamples () |
| void | stopAllExceptSpeech () |
| bool | loadData (IDataSource *ids, uint32 version) |
Static Public Member Functions | |
| static AudioProcess * | get_instance () |
| static void | ConCmd_listSFX (const Console::ArgvType &argv) |
| static void | ConCmd_stopSFX (const Console::ArgvType &argv) |
| static void | ConCmd_playSFX (const Console::ArgvType &argv) |
Private Member Functions | |
| virtual void | saveData (ODataSource *ods) |
| bool | continueSpeech (SampleInfo &si) |
| bool | calculateSoundVolume (ObjId objid, int &lvol, int &rvol) const |
Private Attributes | |
| std::list< SampleInfo > | sample_info |
| uint32 | paused |
Static Private Attributes | |
| static AudioProcess * | the_audio_process = 0 |
Classes | |
| struct | SampleInfo |
Definition at line 31 of file AudioProcess.h.
| AudioProcess::AudioProcess | ( | void | ) |
| AudioProcess::~AudioProcess | ( | void | ) | [virtual] |
| bool AudioProcess::calculateSoundVolume | ( | ObjId | objid, | |
| int & | lvol, | |||
| int & | rvol | |||
| ) | const [private] |
Definition at line 56 of file AudioProcess.cpp.
References CameraProcess::GetCameraLocation(), getItem(), Item::getLocationAbsolute(), x, and y.
Referenced by playSFX(), run(), and setVolumeSFX().
| void AudioProcess::ConCmd_listSFX | ( | const Console::ArgvType & | argv | ) | [static] |
Definition at line 572 of file AudioProcess.cpp.
References get_instance(), perr, pout, and sample_info.
Referenced by GUIApp::GUIApp(), and GUIApp::~GUIApp().
| void AudioProcess::ConCmd_playSFX | ( | const Console::ArgvType & | argv | ) | [static] |
Definition at line 615 of file AudioProcess.cpp.
References get_instance(), perr, playSFX(), and pout.
Referenced by GUIApp::GUIApp(), and GUIApp::~GUIApp().
| void AudioProcess::ConCmd_stopSFX | ( | const Console::ArgvType & | argv | ) | [static] |
Definition at line 592 of file AudioProcess.cpp.
References get_instance(), perr, pout, and stopSFX().
Referenced by GUIApp::GUIApp(), and GUIApp::~GUIApp().
| bool AudioProcess::continueSpeech | ( | SampleInfo & | si | ) | [private] |
play the next speech sample for the text in this SampleInfo note: si is reused if successful returns true if there was speech left to play, or false if finished
Definition at line 131 of file AudioProcess.cpp.
References AudioProcess::SampleInfo::barked, NS_TIMIDITY::channel, AudioProcess::SampleInfo::channel, AudioProcess::SampleInfo::curspeech_end, AudioProcess::SampleInfo::curspeech_start, GameData::get_instance(), SpeechFlex::getIndexForPhrase(), SoundFlex::getSample(), GameData::getSpeechFlex(), playSample(), AudioProcess::SampleInfo::priority, and AudioProcess::SampleInfo::sfxnum.
Referenced by run().
| AudioProcess::ENABLE_RUNTIME_CLASSTYPE | ( | ) |
Reimplemented from Process.
| static AudioProcess* AudioProcess::get_instance | ( | ) | [inline, static] |
Get the current instance of the Audio Processes.
Definition at line 65 of file AudioProcess.h.
References the_audio_process.
Referenced by MainActor::accumulateDex(), MainActor::accumulateInt(), MainActor::accumulateStr(), ModalGump::Close(), ConCmd_listSFX(), MainActor::ConCmd_maxstats(), ConCmd_playSFX(), ConCmd_stopSFX(), ActorAnimProcess::doHitSpecial(), ActorAnimProcess::doSpecial(), Item::explode(), ModalGump::InitGump(), BarkGump::InitGump(), BarkGump::OnMouseDown(), Actor::receiveHit(), SKFPlayer::run(), GrantPeaceProcess::run(), ClearFeignDeathProcess::run(), BarkGump::Run(), ActorAnimProcess::run(), World::switchMap(), and GravityProcess::terminate().
| uint32 AudioProcess::getSpeechLength | ( | std::string & | barked, | |
| int | shapenum | |||
| ) | const |
get length (in milliseconds) of speech
Definition at line 382 of file AudioProcess.cpp.
References GameData::get_instance(), GameData::getSpeechFlex(), and SpeechFlex::getSpeechLength().
Referenced by BarkGump::InitGump().
| AudioProcess::INTRINSIC | ( | I_stopSFX | ) |
| AudioProcess::INTRINSIC | ( | I_setVolumeSFX | ) |
| AudioProcess::INTRINSIC | ( | I_isSFXPlaying | ) |
| AudioProcess::INTRINSIC | ( | I_playAmbientSFX | ) |
| AudioProcess::INTRINSIC | ( | I_playSFX | ) |
| bool AudioProcess::isSFXPlaying | ( | int | sfxnum | ) |
| bool AudioProcess::isSpeechPlaying | ( | std::string & | barked, | |
| int | shapenum | |||
| ) |
Definition at line 409 of file AudioProcess.cpp.
References sample_info.
Referenced by BarkGump::Run().
| bool AudioProcess::loadData | ( | IDataSource * | ids, | |
| uint32 | version | |||
| ) |
load Process data
Reimplemented from Process.
Definition at line 184 of file AudioProcess.cpp.
References Process::loadData(), playSFX(), and playSpeech().
| void AudioProcess::pauseAllSamples | ( | ) |
pause all currently playing samples
Definition at line 423 of file AudioProcess.cpp.
References Pentagram::AudioMixer::isPlaying(), paused, sample_info, and Pentagram::AudioMixer::setPaused().
Referenced by ModalGump::InitGump().
| int AudioProcess::playSample | ( | Pentagram::AudioSample * | sample, | |
| int | priority, | |||
| int | loops, | |||
| uint32 | pitch_shift = 0x10000, |
|||
| int | lvol = 256, |
|||
| int | rvol = 256 | |||
| ) |
play a sample (without storing a SampleInfo) returns channel sample is played on, or -1
Definition at line 217 of file AudioProcess.cpp.
References NS_TIMIDITY::channel, Pentagram::AudioMixer::playSample(), and sample_info.
Referenced by continueSpeech(), playSFX(), playSpeech(), and SKFPlayer::run().
| void AudioProcess::playSFX | ( | int | sfxnum, | |
| int | priority, | |||
| ObjId | objid, | |||
| int | loops, | |||
| bool | no_duplicates = false, |
|||
| uint32 | pitch_shift = 0x10000, |
|||
| uint16 | volume = 0x80 | |||
| ) |
Definition at line 238 of file AudioProcess.cpp.
References calculateSoundVolume(), NS_TIMIDITY::channel, GameData::get_instance(), SoundFlex::getSample(), GameData::getSoundFlex(), Pentagram::AudioMixer::isPlaying(), playSample(), pout, and sample_info.
Referenced by MainActor::accumulateDex(), MainActor::accumulateInt(), MainActor::accumulateStr(), MainActor::ConCmd_maxstats(), ConCmd_playSFX(), ActorAnimProcess::doSpecial(), Item::explode(), loadData(), Actor::receiveHit(), SKFPlayer::run(), GrantPeaceProcess::run(), ClearFeignDeathProcess::run(), ActorAnimProcess::run(), and GravityProcess::terminate().
| bool AudioProcess::playSpeech | ( | std::string & | barked, | |
| int | shapenum, | |||
| ObjId | objid, | |||
| uint32 | pitch_shift = 0x10000, |
|||
| uint16 | volume = 256 | |||
| ) |
Definition at line 336 of file AudioProcess.cpp.
References NS_TIMIDITY::channel, GameData::get_instance(), SpeechFlex::getIndexForPhrase(), SoundFlex::getSample(), GameData::getSpeechFlex(), Pentagram::AudioMixer::isPlaying(), playSample(), pout, and sample_info.
Referenced by BarkGump::InitGump(), and loadData().
| bool AudioProcess::run | ( | const uint32 | framenum | ) | [virtual] |
Implements Process.
Definition at line 101 of file AudioProcess.cpp.
References calculateSoundVolume(), continueSpeech(), Pentagram::AudioMixer::isPlaying(), sample_info, and Pentagram::AudioMixer::setVolume().
| void AudioProcess::saveData | ( | ODataSource * | ods | ) | [private, virtual] |
save the Process data
Reimplemented from Process.
Definition at line 161 of file AudioProcess.cpp.
References sample_info, Process::saveData(), ODataSource::write(), ODataSource::write1(), ODataSource::write2(), and ODataSource::write4().
| void AudioProcess::setVolumeSFX | ( | int | sfxnum, | |
| uint8 | volume | |||
| ) |
Definition at line 315 of file AudioProcess.cpp.
References calculateSoundVolume(), sample_info, and Pentagram::AudioMixer::setVolume().
| void AudioProcess::stopAllExceptSpeech | ( | ) |
stop all samples except speech
Definition at line 465 of file AudioProcess.cpp.
References Pentagram::AudioMixer::isPlaying(), sample_info, and Pentagram::AudioMixer::stopSample().
Referenced by World::switchMap().
| void AudioProcess::stopSFX | ( | int | sfxnum, | |
| ObjId | objid | |||
| ) |
Definition at line 284 of file AudioProcess.cpp.
References Pentagram::AudioMixer::isPlaying(), sample_info, and Pentagram::AudioMixer::stopSample().
Referenced by ConCmd_stopSFX(), and SKFPlayer::run().
| void AudioProcess::stopSpeech | ( | std::string & | barked, | |
| int | shapenum, | |||
| ObjId | objid | |||
| ) |
Definition at line 391 of file AudioProcess.cpp.
References Pentagram::AudioMixer::isPlaying(), sample_info, and Pentagram::AudioMixer::stopSample().
Referenced by BarkGump::OnMouseDown().
| void AudioProcess::unpauseAllSamples | ( | ) |
unpause all currently playing samples
Definition at line 444 of file AudioProcess.cpp.
References Pentagram::AudioMixer::isPlaying(), paused, sample_info, and Pentagram::AudioMixer::setPaused().
Referenced by ModalGump::Close().
uint32 AudioProcess::paused [private] |
Definition at line 115 of file AudioProcess.h.
Referenced by pauseAllSamples(), and unpauseAllSamples().
std::list<SampleInfo> AudioProcess::sample_info [private] |
Definition at line 55 of file AudioProcess.h.
Referenced by ConCmd_listSFX(), isSFXPlaying(), isSpeechPlaying(), pauseAllSamples(), playSample(), playSFX(), playSpeech(), run(), saveData(), setVolumeSFX(), stopAllExceptSpeech(), stopSFX(), stopSpeech(), and unpauseAllSamples().
AudioProcess * AudioProcess::the_audio_process = 0 [static, private] |
Definition at line 124 of file AudioProcess.h.
Referenced by AudioProcess(), get_instance(), and ~AudioProcess().
1.4.7