| accumDex | MainActor | [protected] |
| accumInt | MainActor | [protected] |
| accumStr | MainActor | [protected] |
| accumulateDex(int n) | MainActor | |
| accumulateInt(int n) | MainActor | |
| accumulateStr(int n) | MainActor | |
| ACT_AIRWALK enum value | Actor | |
| ACT_ANIMLOCK enum value | Actor | |
| ACT_ASCENDING enum value | Actor | |
| ACT_COMBATRUN enum value | Actor | |
| ACT_DEAD enum value | Actor | |
| ACT_DESCENDING enum value | Actor | |
| ACT_FEIGNDEATH enum value | Actor | |
| ACT_FIRSTSTEP enum value | Actor | |
| ACT_IMMORTAL enum value | Actor | |
| ACT_INCOMBAT enum value | Actor | |
| ACT_INVINCIBLE enum value | Actor | |
| ACT_PATHFINDING enum value | Actor | |
| ACT_POISONED enum value | Actor | |
| ACT_STUNNED enum value | Actor | |
| ACT_WITHSTANDDEATH enum value | Actor | |
| Actor() | Actor | |
| ActorFlags enum name | Actor | |
| actorflags | Actor | [protected] |
| addItem(Item *item, bool checkwghtvol=false) | MainActor | [virtual] |
| alignment | Actor | [protected] |
| animframe | Actor | [protected] |
| areEnemiesNear() | Actor | |
| ascend(int delta) | Item | |
| assignObjId() | Actor | [virtual] |
| cachedShape | Item | [mutable, protected] |
| cachedShapeInfo | Item | [mutable, protected] |
| calculateAttackDamage(uint16 other, int damage, uint16 type) | Actor | |
| callUsecode(uint16 classid, uint16 offset, const uint8 *args=0, int argsize=0) | Object | |
| callUsecodeEvent_anim() | Item | |
| callUsecodeEvent_AvatarStoleSomething(uint16 unk) | Item | |
| callUsecodeEvent_cachein() | Item | |
| callUsecodeEvent_cast(uint16 unk) | Item | |
| callUsecodeEvent_combine() | Item | |
| callUsecodeEvent_enterFastArea() | Item | |
| callUsecodeEvent_gotHit(ObjId hitter, sint16 hitforce) | Item | |
| callUsecodeEvent_guardianBark(sint16 unk) | Item | |
| callUsecodeEvent_hatch() | Item | |
| callUsecodeEvent_hit(ObjId hitted, sint16 hitforce) | Item | |
| callUsecodeEvent_justMoved() | Item | |
| callUsecodeEvent_leaveFastArea() | Item | |
| callUsecodeEvent_look() | Item | |
| callUsecodeEvent_release() | Item | |
| callUsecodeEvent_schedule(uint32 time) | Item | |
| callUsecodeEvent_use() | Item | |
| CanAddItem(Item *item, bool checkwghtvol=false) | MainActor | [virtual] |
| canDrag() | Item | |
| canExistAt(sint32 x, sint32 y, sint32 z, bool needsupport=false) const | Item | |
| canMergeWith(Item *other) | Item | |
| canReach(Item *other, int range, sint32 x=0, sint32 y=0, sint32 z=0) | Item | |
| checkLoopScript(const uint8 *script, uint32 scriptsize) | Item | |
| clearActorFlag(uint32 mask) | Actor | [inline] |
| clearExtFlag(uint32 mask) | Item | [inline] |
| clearFlag(uint32 mask) | Item | [inline] |
| clearGump() | Item | |
| clearInCombat() | MainActor | [virtual] |
| clearObjId() | Container | [virtual] |
| closeGump() | Item | |
| collideMove(sint32 x, sint32 y, sint32 z, bool teleport, bool force, ObjId *hititem=0) | Item | |
| ConCmd_heal(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_listmarks(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_mark(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_maxstats(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_name(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_recall(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_teleport(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_toggleCombat(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_toggleInvincibility(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_useBackpack(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_useBedroll(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_useInventory(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_useKeyring(const Console::ArgvType &argv) | MainActor | [static] |
| ConCmd_useRecall(const Console::ArgvType &argv) | MainActor | [static] |
| Container() | Container | |
| containerSearch(UCList *itemlist, const uint8 *loopscript, uint32 scriptsize, bool recurse) | Container | |
| contents | Container | [protected] |
| countNearby(uint32 shape, uint16 range) | Item | |
| createActor(uint32 shape, uint32 frame) | Actor | [static] |
| cSetActivity(int activity) | Actor | |
| destroy(bool delnow=false) | Container | [virtual] |
| destroyContents() | Container | |
| dexterity | Actor | [protected] |
| die(uint16 DamageType) | MainActor | [virtual] |
| direction | Actor | [protected] |
| doAnim(Animation::Sequence anim, int dir, unsigned int steps=0) | Actor | |
| doLerp(sint32 factor) | Item | [inline] |
| dumpInfo() | Actor | [virtual] |
| ENABLE_CUSTOM_MEMORY_ALLOCATION() | Object | |
| ENABLE_RUNTIME_CLASSTYPE() | MainActor | |
| enemyalignment | Actor | [protected] |
| ensureGravityProcess() | MainActor | [virtual] |
| enterFastArea() | Item | [virtual] |
| explode() | Item | |
| EXT_CAMERA enum value | Item | |
| EXT_FIXED enum value | Item | |
| EXT_HIGHLIGHT enum value | Item | |
| EXT_INCURMAP enum value | Item | |
| EXT_LERP_NOPREV enum value | Item | |
| EXT_PERMANENT_NPC enum value | Item | |
| EXT_SPRITE enum value | Item | |
| EXT_TRANSPARENT enum value | Item | |
| extendedflags | Item | [protected] |
| extflags enum name | Item | |
| fall() | Item | |
| fallstart | Actor | [protected] |
| flags | Item | [protected] |
| FLG_BOUNCING enum value | Item | |
| FLG_CONTAINED enum value | Item | |
| FLG_DISPOSABLE enum value | Item | |
| FLG_EQUIPPED enum value | Item | |
| FLG_ETHEREAL enum value | Item | |
| FLG_FAST_ONLY enum value | Item | |
| FLG_FASTAREA enum value | Item | |
| FLG_FLIPPED enum value | Item | |
| FLG_GUMP_OPEN enum value | Item | |
| FLG_HANGING enum value | Item | |
| FLG_IN_NPC_LIST enum value | Item | |
| FLG_INVISIBLE enum value | Item | |
| FLG_LOW_FRICTION enum value | Item | |
| FLG_OWNED enum value | Item | |
| frame | Item | [protected] |
| getActorFlags() const | Actor | [inline] |
| getAlignment() const | Actor | [inline] |
| getArmourClass() | MainActor | [virtual] |
| getAttackingDex() | MainActor | [virtual] |
| getCapacity() | Container | [virtual] |
| getCentre(sint32 &x, sint32 &y, sint32 &z) const | Item | |
| getCombatProcess() | Actor | |
| getContentVolume() | Container | [virtual] |
| getDamageAmount() | MainActor | [virtual] |
| getDamageType() | MainActor | [virtual] |
| getDefendingDex() | MainActor | [virtual] |
| getDefenseType() | MainActor | [virtual] |
| getDex() const | Actor | [inline] |
| getDir() const | Actor | [inline] |
| getDirToItemCentre(Item &item2) const | Item | |
| getEnemyAlignment() const | Actor | [inline] |
| getEquip(uint32 type) | Actor | |
| getExtFlags() const | Item | [inline] |
| getFallStart() const | Actor | [inline] |
| getFamily() | Item | |
| getFlags() const | Item | [inline] |
| getFootpadData(sint32 &x, sint32 &y, sint32 &z) const | Item | [inline] |
| getFootpadWorld(sint32 &x, sint32 &y, sint32 &z) const | Item | [inline] |
| getFrame() const | Item | [inline] |
| getGravityPID() const | Item | [inline] |
| getGump() | Item | [inline] |
| getGumpLocation(sint32 &x, sint32 &y) const | Item | |
| getHP() const | Actor | [inline] |
| getInt() const | Actor | [inline] |
| getLastAnim() const | Actor | [inline] |
| getLerped(sint32 &x, sint32 &y, sint32 &z) const | Item | [inline] |
| getLocation(sint32 &x, sint32 &y, sint32 &z) const | Item | [inline] |
| getLocationAbsolute(sint32 &x, sint32 &y, sint32 &z) const | Item | |
| getMana() const | Actor | [inline] |
| getMapNum() const | Item | [inline] |
| getMaxHP() const | Actor | |
| getMaxMana() const | Actor | |
| getName() | MainActor | [inline] |
| getNpcNum() const | Item | [inline] |
| getObjId() const | Object | [inline] |
| getParent() const | Item | [inline] |
| getParentAsContainer() const | Item | |
| getQuality() const | Item | [inline] |
| getRange(Item &item2, bool checkz=false) const | Item | |
| getShape() const | Item | [inline] |
| getShapeInfo() const | Item | [inline] |
| getShapeInfoFromGameInstance() const | Item | |
| getShapeObject() const | Item | |
| getStr() const | Actor | [inline] |
| getThrowRange() | Item | |
| getTopItem() | Item | |
| getTotalWeight() | Container | [virtual] |
| getVolume() | Item | [virtual] |
| getWeaponOverlay(const WeaponOverlayFrame *&frame, uint32 &shape) | MainActor | |
| getWeight() | Item | [virtual] |
| getWorldBox() const | Item | |
| getZ() const | Item | |
| giveTreasure() | Actor | |
| grab() | Item | |
| gravitypid | Item | [protected] |
| gump | Item | [protected] |
| hasAnim(Animation::Sequence anim) | Actor | |
| hasJustTeleported() const | MainActor | [inline] |
| hitpoints | Actor | [protected] |
| hurl(int xs, int ys, int zs, int grav) | Item | |
| intelligence | Actor | [protected] |
| INTRINSIC(I_teleportToEgg) | MainActor | |
| INTRINSIC(I_accumulateStrength) | MainActor | |
| INTRINSIC(I_accumulateDexterity) | MainActor | |
| INTRINSIC(I_accumulateIntelligence) | MainActor | |
| INTRINSIC(I_clrAvatarInCombat) | MainActor | |
| INTRINSIC(I_setAvatarInCombat) | MainActor | |
| INTRINSIC(I_isAvatarInCombat) | MainActor | |
| Actor::INTRINSIC(I_isNPC) | Actor | |
| Actor::INTRINSIC(I_getDir) | Actor | |
| Actor::INTRINSIC(I_getLastAnimSet) | Actor | |
| Actor::INTRINSIC(I_pathfindToItem) | Actor | |
| Actor::INTRINSIC(I_pathfindToPoint) | Actor | |
| Actor::INTRINSIC(I_getStr) | Actor | |
| Actor::INTRINSIC(I_getDex) | Actor | |
| Actor::INTRINSIC(I_getInt) | Actor | |
| Actor::INTRINSIC(I_getHp) | Actor | |
| Actor::INTRINSIC(I_getMana) | Actor | |
| Actor::INTRINSIC(I_getAlignment) | Actor | |
| Actor::INTRINSIC(I_getEnemyAlignment) | Actor | |
| Actor::INTRINSIC(I_setStr) | Actor | |
| Actor::INTRINSIC(I_setDex) | Actor | |
| Actor::INTRINSIC(I_setInt) | Actor | |
| Actor::INTRINSIC(I_setHp) | Actor | |
| Actor::INTRINSIC(I_setMana) | Actor | |
| Actor::INTRINSIC(I_setAlignment) | Actor | |
| Actor::INTRINSIC(I_setEnemyAlignment) | Actor | |
| Actor::INTRINSIC(I_getMap) | Actor | |
| Actor::INTRINSIC(I_teleport) | Actor | |
| Actor::INTRINSIC(I_doAnim) | Actor | |
| Actor::INTRINSIC(I_isInCombat) | Actor | |
| Actor::INTRINSIC(I_setInCombat) | Actor | |
| Actor::INTRINSIC(I_clrInCombat) | Actor | |
| Actor::INTRINSIC(I_setTarget) | Actor | |
| Actor::INTRINSIC(I_getTarget) | Actor | |
| Actor::INTRINSIC(I_isEnemy) | Actor | |
| Actor::INTRINSIC(I_isDead) | Actor | |
| Actor::INTRINSIC(I_setDead) | Actor | |
| Actor::INTRINSIC(I_clrDead) | Actor | |
| Actor::INTRINSIC(I_isImmortal) | Actor | |
| Actor::INTRINSIC(I_setImmortal) | Actor | |
| Actor::INTRINSIC(I_clrImmortal) | Actor | |
| Actor::INTRINSIC(I_isWithstandDeath) | Actor | |
| Actor::INTRINSIC(I_setWithstandDeath) | Actor | |
| Actor::INTRINSIC(I_clrWithstandDeath) | Actor | |
| Actor::INTRINSIC(I_isFeignDeath) | Actor | |
| Actor::INTRINSIC(I_setFeignDeath) | Actor | |
| Actor::INTRINSIC(I_clrFeignDeath) | Actor | |
| Actor::INTRINSIC(I_areEnemiesNear) | Actor | |
| Actor::INTRINSIC(I_isBusy) | Actor | |
| Actor::INTRINSIC(I_createActor) | Actor | |
| Actor::INTRINSIC(I_cSetActivity) | Actor | |
| Actor::INTRINSIC(I_setAirWalkEnabled) | Actor | |
| Actor::INTRINSIC(I_getAirWalkEnabled) | Actor | |
| Actor::INTRINSIC(I_schedule) | Actor | |
| Actor::INTRINSIC(I_getEquip) | Actor | |
| Actor::INTRINSIC(I_setEquip) | Actor | |
| Container::INTRINSIC(I_removeContents) | Container | |
| Container::INTRINSIC(I_destroyContents) | Container | |
| Item::INTRINSIC(I_touch) | Item | |
| Item::INTRINSIC(I_getX) | Item | |
| Item::INTRINSIC(I_getY) | Item | |
| Item::INTRINSIC(I_getZ) | Item | |
| Item::INTRINSIC(I_getCX) | Item | |
| Item::INTRINSIC(I_getCY) | Item | |
| Item::INTRINSIC(I_getCZ) | Item | |
| Item::INTRINSIC(I_getPoint) | Item | |
| Item::INTRINSIC(I_getShape) | Item | |
| Item::INTRINSIC(I_setShape) | Item | |
| Item::INTRINSIC(I_getFrame) | Item | |
| Item::INTRINSIC(I_setFrame) | Item | |
| Item::INTRINSIC(I_getQuality) | Item | |
| Item::INTRINSIC(I_getUnkEggType) | Item | |
| Item::INTRINSIC(I_getQuantity) | Item | |
| Item::INTRINSIC(I_getContainer) | Item | |
| Item::INTRINSIC(I_getRootContainer) | Item | |
| Item::INTRINSIC(I_getQ) | Item | |
| Item::INTRINSIC(I_getQHi) | Item | |
| Item::INTRINSIC(I_getQLo) | Item | |
| Item::INTRINSIC(I_setQ) | Item | |
| Item::INTRINSIC(I_setQHi) | Item | |
| Item::INTRINSIC(I_setQLo) | Item | |
| Item::INTRINSIC(I_setQuality) | Item | |
| Item::INTRINSIC(I_setQuantity) | Item | |
| Item::INTRINSIC(I_getFamily) | Item | |
| Item::INTRINSIC(I_getTypeFlag) | Item | |
| Item::INTRINSIC(I_getStatus) | Item | |
| Item::INTRINSIC(I_orStatus) | Item | |
| Item::INTRINSIC(I_andStatus) | Item | |
| Item::INTRINSIC(I_getFootpadData) | Item | |
| Item::INTRINSIC(I_overlaps) | Item | |
| Item::INTRINSIC(I_overlapsXY) | Item | |
| Item::INTRINSIC(I_isOn) | Item | |
| Item::INTRINSIC(I_ascend) | Item | |
| Item::INTRINSIC(I_getWeight) | Item | |
| Item::INTRINSIC(I_getWeightIncludingContents) | Item | |
| Item::INTRINSIC(I_getVolume) | Item | |
| Item::INTRINSIC(I_bark) | Item | |
| Item::INTRINSIC(I_getMapArray) | Item | |
| Item::INTRINSIC(I_setMapArray) | Item | |
| Item::INTRINSIC(I_getNpcNum) | Item | |
| Item::INTRINSIC(I_getDirToCoords) | Item | |
| Item::INTRINSIC(I_getDirFromCoords) | Item | |
| Item::INTRINSIC(I_getDirToItem) | Item | |
| Item::INTRINSIC(I_getDirFromItem) | Item | |
| Item::INTRINSIC(I_look) | Item | |
| Item::INTRINSIC(I_use) | Item | |
| Item::INTRINSIC(I_gotHit) | Item | |
| Item::INTRINSIC(I_enterFastArea) | Item | |
| Item::INTRINSIC(I_ask) | Item | |
| Item::INTRINSIC(I_getSliderInput) | Item | |
| Item::INTRINSIC(I_openGump) | Item | |
| Item::INTRINSIC(I_closeGump) | Item | |
| Item::INTRINSIC(I_create) | Item | |
| Item::INTRINSIC(I_legalCreateAtPoint) | Item | |
| Item::INTRINSIC(I_legalCreateAtCoords) | Item | |
| Item::INTRINSIC(I_legalCreateInCont) | Item | |
| Item::INTRINSIC(I_push) | Item | |
| Item::INTRINSIC(I_pop) | Item | |
| Item::INTRINSIC(I_popToCoords) | Item | |
| Item::INTRINSIC(I_popToContainer) | Item | |
| Item::INTRINSIC(I_popToEnd) | Item | |
| Item::INTRINSIC(I_destroy) | Item | |
| Item::INTRINSIC(I_move) | Item | |
| Item::INTRINSIC(I_legalMoveToPoint) | Item | |
| Item::INTRINSIC(I_legalMoveToContainer) | Item | |
| Item::INTRINSIC(I_hurl) | Item | |
| Item::INTRINSIC(I_shoot) | Item | |
| Item::INTRINSIC(I_fall) | Item | |
| Item::INTRINSIC(I_grab) | Item | |
| Item::INTRINSIC(I_igniteChaos) | Item | |
| Item::INTRINSIC(I_getFamilyOfType) | Item | |
| Item::INTRINSIC(I_getEtherealTop) | Item | |
| Item::INTRINSIC(I_guardianBark) | Item | |
| Item::INTRINSIC(I_getSurfaceWeight) | Item | |
| Item::INTRINSIC(I_isExplosive) | Item | |
| Item::INTRINSIC(I_receiveHit) | Item | |
| Item::INTRINSIC(I_explode) | Item | |
| Item::INTRINSIC(I_canReach) | Item | |
| Item::INTRINSIC(I_getRange) | Item | |
| Item::INTRINSIC(I_isCrusTypeNPC) | Item | |
| isDead() const | Actor | [inline] |
| isInCombat() const | Actor | [inline] |
| isOn(Item &item2) const | Item | |
| Item() | Item | |
| ix | Item | [protected] |
| iy | Item | [protected] |
| iz | Item | [protected] |
| justTeleported | MainActor | [protected] |
| killAllButCombatProcesses() | Actor | |
| killAllButFallAnims(bool death) | Actor | |
| l_next | Item | [protected] |
| l_prev | Item | [protected] |
| lastanim | Actor | [protected] |
| leaveFastArea() | Item | [virtual] |
| loadData(IDataSource *ids, uint32 version) | MainActor | |
| loadMonsterStats() | Actor | |
| MainActor() | MainActor | |
| mana | Actor | [protected] |
| mapnum | Item | [protected] |
| move(sint32 x, sint32 y, sint32 z) | Item | |
| movedByPlayer() | Item | |
| moveItemToEnd(Item *item) | Container | [virtual] |
| moveToContainer(Container *container, bool checkwghtvol=false) | Item | |
| moveToEtherealVoid() | Item | |
| name | MainActor | [protected] |
| npcnum | Item | [protected] |
| Object() | Object | [inline] |
| objid | Object | [protected] |
| openGump(uint32 gumpshape) | Item | |
| overlaps(Item &item2) const | Item | |
| overlapsxy(Item &item2) const | Item | |
| parent | Item | [protected] |
| quality | Item | [protected] |
| randomGumpLocation() | Item | |
| receiveHit(uint16 other, int dir, int damage, uint16 type) | MainActor | [virtual] |
| Container::receiveHit(ObjId other, int dir, int damage, uint16 type) | Item | [virtual] |
| removeContents() | Container | |
| removeItem(Item *item) | Actor | [virtual] |
| returnFromEtherealVoid() | Item | |
| save(ODataSource *ods) | Object | |
| saveData(ODataSource *ods) | MainActor | [protected, virtual] |
| schedule(uint32 time) | Actor | |
| setActorFlag(uint32 mask) | Actor | [inline] |
| setAlignment(uint16 a) | Actor | [inline] |
| setDex(sint16 dex) | Actor | [inline] |
| setDir(uint16 dir) | Actor | [inline] |
| setEnemyAlignment(uint16 a) | Actor | [inline] |
| setEquip(Item *item, bool checkwghtvol=false) | Actor | |
| setExtFlag(uint32 mask) | Item | [inline] |
| setExtFlags(uint32 f) | Item | [inline] |
| setFallStart(sint32 z) | Actor | [inline] |
| setFlag(uint32 mask) | Item | [inline] |
| setFlagRecursively(uint32 mask) | Container | [virtual] |
| setFrame(uint32 frame_) | Item | [inline] |
| setGravityPID(ProcId pid) | Item | [inline] |
| setGumpLocation(sint32 x, sint32 y) | Item | |
| setHP(uint16 hp) | Actor | [inline] |
| setInCombat() | MainActor | [virtual] |
| setInt(sint16 int_) | Actor | [inline] |
| setJustTeleported(bool t) | MainActor | [inline] |
| setLastAnim(Animation::Sequence anim) | Actor | [inline] |
| setLocation(sint32 x, sint32 y, sint32 z) | Item | |
| setMana(sint16 mp) | Actor | [inline] |
| setMapNum(uint16 mapnum_) | Item | [inline] |
| setName(std::string name_) | MainActor | [inline] |
| setNpcNum(uint16 npcnum_) | Item | [inline] |
| setParent(ObjId p) | Item | [inline] |
| setQuality(uint16 quality_) | Item | [inline] |
| setShape(uint32 shape_) | Item | [inline] |
| setStr(sint16 str) | Actor | [inline] |
| setUnk0C(uint8 b) | Actor | [inline] |
| setupLerp(sint32 gametick) | Item | |
| setZ(sint32 z_) | Item | [inline] |
| statusflags enum name | Item | |
| strength | Actor | [protected] |
| teleport(int mapnum, sint32 x, sint32 y, sint32 z) | MainActor | [virtual] |
| teleport(int mapnum, int teleport_id) | MainActor | |
| toggleInCombat() | Actor | [inline] |
| tryAnim(Animation::Sequence anim, int dir, unsigned int steps=0, PathfindingState *state=0) | Actor | |
| unk0C | Actor | [protected] |
| use() | Item | |
| useInventoryItem(uint32 shapenum) | MainActor | [protected] |
| writeObjectHeader(ODataSource *ods) | Object | [protected] |
| x | Item | [protected] |
| y | Item | [protected] |
| z | Item | [protected] |
| ~Actor() | Actor | |
| ~Container() | Container | [virtual] |
| ~Item() | Item | [virtual] |
| ~MainActor() | MainActor | [virtual] |
| ~Object() | Object | [virtual] |