#include <StartU8Process.h>
Inheritance diagram for StartU8Process:
Public Member Functions | |
StartU8Process () | |
ENABLE_RUNTIME_CLASSTYPE () | |
virtual bool | run (const uint32 framenum) |
bool | loadData (IDataSource *ids, uint32 version) |
Protected Member Functions | |
virtual void | saveData (ODataSource *ods) |
Protected Attributes | |
bool | init |
bool | skipstart |
Definition at line 26 of file StartU8Process.h.
StartU8Process::StartU8Process | ( | ) |
Definition at line 41 of file StartU8Process.cpp.
References SettingManager::get(), SettingManager::get_instance(), init, and skipstart.
StartU8Process::ENABLE_RUNTIME_CLASSTYPE | ( | ) |
Reimplemented from Process.
bool StartU8Process::loadData | ( | IDataSource * | ids, | |
uint32 | version | |||
) |
load Process data
Reimplemented from Process.
Definition at line 116 of file StartU8Process.cpp.
References Process::loadData().
bool StartU8Process::run | ( | const uint32 | framenum | ) | [virtual] |
Implements Process.
Definition at line 49 of file StartU8Process.cpp.
References CurrentMap::areaSearch(), Item::callUsecodeEvent_cachein(), UCList::free(), GUIApp::get_instance(), World::get_instance(), Kernel::get_instance(), Game::get_instance(), World::getCurrentMap(), getItem(), Item::getLocation(), getObject(), Kernel::getProcess(), UCList::getSize(), UCList::getuint16(), Egg::hatch(), init, MenuGump::inputName(), perr, Game::playIntroMovie(), GUIApp::setAvatarInStasis(), CameraProcess::SetCameraProcess(), skipstart, Process::terminate(), and Process::waitFor().
void StartU8Process::saveData | ( | ODataSource * | ods | ) | [protected, virtual] |
save the Process data
Reimplemented from Process.
Definition at line 109 of file StartU8Process.cpp.
References Process::saveData().
bool StartU8Process::init [protected] |
bool StartU8Process::skipstart [protected] |